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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sink'em All
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Ok, I spent an hour this morning looking through the GE Campaign files related to the Mediterranean area where the ships grounded. I could find nothing specific that would indicate a possible cause for the ships being where they are. Do the ships cause any problems with the game play when you noticed them? propbeanie might be able to find something as he is the campaign file whiz right now, for myself I can't locate any problems. Sorry.
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#2 | |
Silent Hunter
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as far your work on this is concerned, i thank you for spending the hour. ![]() to answer your question, no, these two ships are not important...it's just me. i see something broken and i want to figure out what's wrong and fix it. this link will give you an idea of what it is like to be me. i am the guy... thanks, again. ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#3 |
Sink'em All
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I understand. I get that way about somethings myself.
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__________________
Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#4 |
CTD - it's not just a job
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I don't have the time right now, but the way to find them faster is to use a 'Search" in a text editor, and look for a generic Type=4 (DD) (whatever is specific for the problem ship) from the particular country. It could be in any of the files. Lurker, Ducimus and others over the years, all used "automatic" RGG building and zig-zag routing of those groups, and sometimes that routing failed them. They would have to get in real close on each individual group and watch them as the 'simulator' in the ME 'played' their files. It is entirely too difficult to do that with this game, which is another reason we're still finding issues in the base Stock game...
Anyway, what happens is the escorts of the group are doing their 'escort' duties and escorting the groups. Now, remember, the game doesn't draw anything until it has to, so the group is just traveling along in the digital world, invisible, if you will. It doesn't worry about spacing, land masses or collisions until it comes time to render. Along comes your submarine, and the game has to start drawing things. If you've ever traveled very far in the game with the external camera, it's easier to visualize what transpires, because if you ever turn around and look behind you, or go far enough ahead, you'll see that the land masses are not drawn 'complete', but only the front faces... Until your sub gets closer. So here's this group, only in the computer memory, and as you get closer, the game draws more and more of it, and some of the land features on the facing side... The outside escort decides, with the help of computer logic, to do an outside sixes knuckle check, thereby carrying it over 2000m further away from the group, and right into the middle of the landmass face that just got drawn... Collision detection takes over, and land rock beats ship every time... That is the trouble with Random Generated Groups, especially if you're dealing with three or more columns of ships. It's difficult to visualize what they'll look like once they render in the game. Let's say they are set to be 700m apart. Three columns would be over 1400m wide with just the group. Add another 1400 for the escorts on either side, and then another 1400m minimum for those escorts to do their twisty-twirly knuckles for ASW, and next thing you know, that group is now over 4800m across. Then you make them come into a harbor, near land and ~turn~... It's a wonder you only see two that have run aground like that... ![]()
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"...and bollocks to the naysayers" - Jimbuna Last edited by propbeanie; 08-26-18 at 03:08 PM. Reason: witch skule dedju goto?? |
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#5 | |
Sink'em All
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Like I said, pb knows his stuff. Still rambles on a bit though. ![]() ![]()
__________________
Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#6 |
CTD - it's not just a job
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Why... I thought that was rather short & sweet... succinct even...
![]() ![]() ![]() ![]() cough-cough... sorry 'bout that, inhaled a dust bunny while rolling on the floor... ![]() ![]()
__________________
"...and bollocks to the naysayers" - Jimbuna |
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#7 | |
Silent Hunter
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what? did he say something? ![]() ![]() what did he say? ![]()
__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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