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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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You can easily protect yourself from all that: I never pre-order any game, I rely on youtube videos, especially 'Let's Play' videos, or written reviews and I can very quickly see if there are major flaws or contradictions with the initial trailers or promo videos (which I never give much credits anyway, a video for selling a game cannot be exactly informative, it's just a 'promo'.) Besides, what do I gain by pre-ordering? I cannot play the game anyway, so I don't see any point doing such a stupid thing, and I cannot impede others to be idiots and lament later... Despite the blattant extracts of Angry Joe's video seeing Sean Murray (main author of No Man's Sky) responding to very generic questions of journalists (or kind of), I think that he was answering by memory relying on what was in the game *at that time* before release. So it's difficult and inappropriate to just say he lied. The decision to take out features of a game is a practise of ALL major games and have different very practical or legal reasons, the FSK (youth protection), bugs in the game that could hamper future sellings, features not working as intended, copyright reasons and whatnot else, all valid reasons to put things out. At the time of Sean Murray's interview he could not exactly anticipate his actions, also maybe he was a bit naive and simplistic in his responses, so one can be obset because of that, but making him a lyer is just another sort of bad hype, nothing more. Nothing to do with the real situation at the office of HG or in SM's mind. Besides of all that, if you would like to buy the game today, then the point IS about how the game fares now. On GOG and on Steam, you don't have to pay the full price if you are so patient to wait for sales that can go down -50% of the release price. So the monetary aspect, the game's price is neither a good argument against the game, and never is anyway. It seems that the lesson to be learned about all this is: A game developer also ought to be a good entreperneur, a good businessman and marketing expert, also a profound psychologist anticipating people's reactions other than a charismatic appearing Leader... A bit too much, isn't it ? Let's not fly away but keep our boots on the ground of reality, please. Last edited by XenonSurf; 08-20-18 at 09:44 AM. |
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#2 | |
Lucky Jack
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#3 | |||||
Rear Admiral
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If I'm to believe the keyboard warriors on forums, blogs and other sites the answer would be ''No'' but they bought/buy it anway and keep on supporting them and/or other companies doing the same with their wallets.
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You think they'd learn one day but I keep stumbling on the same articles again and again so I think for some it's worse not being able to play a garbage of a Star Wars Battlefront game so they keep on supporting the company regardless the pricetag the game's at. Quote:
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![]() Last edited by HunterICX; 08-21-18 at 06:35 AM. |
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#4 |
Soaring
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BTW, "Empyrion" maybe is the better game in this genre anyway...!? More complex!?
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If you feel nuts, consult an expert. |
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#5 | |||
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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Sorry, normally I would not reply to all such nonsense, but it's worth taking the effort because you all go far off-topic. My intention is in the first line of my first post, bringing to the attention a game to space game lovers. Nothing more, nothing less. And I don't take a dime of your 'religious' believes about the company and the game developer. All this doesn't matter when I play, it's that simple.
Here some corrections for your deviations: Absolutely not, where did I tell that I bought the game at release? I've bought it after Foundation update where the game already had everything 'in' what I wanted. Quote:
I call your statement an 'interpretation' of the facts, unless you are member of the dev team and know all what you say for sure. Otherwise I have given a good explanation why things can be taken out of a game, did you read them at all? Quote:
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![]() Last edited by XenonSurf; 08-21-18 at 09:19 AM. |
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#6 | |||||||
Rear Admiral
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My apologies if it sounded to personal because I'm not trying to, however I did have a hard time figuring out how you came to the conclussion of the lesson you draw out of it regarding being a good businessman, good entrepeneur and a marketing expert because if you didn't know the Videogame industry took lesson out of No Man's Sky to avoid making the same marketing missteps Sean Murray and Hello Games did. Quote:
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As for ''He fixed it later'' Yeah cool..that's like me going to buy a car getting promised a tons of options when I buy it but when I pick up the car none of the options promised are there but I get them installed 2 years later. Yeah thanks but that's still getting shafted by the salesman. ![]() Anyway, that you're happy with the game as it's now hey cool beans you enjoy it you got what you wanted so that's what matters. But you can imagine that many people where very dissapointed when the game was released it wasn't what had been promised and you can count on it that that isn't easily forgotten and forgiven. I didn't buy No Man's Sky, guess my earlier experience with dissapointing releases taught me some valuable lessons but no one could miss the noise it made when it was released.
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#7 | |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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Yes that's true. But I think (I don't know for sure of course, that's why I'm not calling SM a lier!), I think that Sean was convinced to release this kind of build but then realized (maybe on behalf Sony Corp.) that things had to be put out to meet the stringent release date. It's very hard for Sean who maybe had not the necessay public relation 'feeling' to tell all the story about it. The future sales would have suffered a lot, and again: there was still Sony Corp... ![]() No, sorry, I don't see hard evidence for a lie. But instead, I agree with you all that all the matter the game was released is a very sorry one. But even those who were deceived by the release get to update FREE to a more than acceptabel state. So why all this fuss? Just move ahead and play the game if you have it, and consider its actual state (called "Next" update, see my first post) if you think to buy it. *****>><<*****>><<*****>><<*****>><<*****>><<***** >><<*****>><<*****>><<*****>><<*****>><<*****>><<* ****>><< *****>><<*****>><<*****>><<*****>><<*****>><<***** >><<*****>><<*****>><<*****>><<*****>><<*****>><<* ****>><< Oh man, what a road to go in this thread... ![]() Hopefully we can now move to some playing features...or PLAYER opinions.. And btw, Empyrion better than NMS ?? Empyrion is still in the beta state at best, or has it changed? And if I look at its grafics, then sorry, if I ever find them better than those in NMS I would have to buy my 4th pair of glasses ![]() Last edited by XenonSurf; 08-21-18 at 10:11 AM. |
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#8 |
Soaring
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I do not know Empyrion, just know what they write and what feedback players gave, and many say its the better NMS. Thats why I asked.
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If you feel nuts, consult an expert. |
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#9 | |
Lucky Jack
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And after the decision was made to release the stripped down build, Sean Murray still kept showing off the "better" build and at no point told the consumers that's not the build they are going to get at launch? Again, what would you call that if not lying? Also, you don't just change builds so late in development. It takes a ton of testing and re-testing to make sure everything in the stripped down build functions not to mention physical copies (not sure if NMS sold those) that need to be shipped off to retailers. So, if what I understood you are saying *might* have happened, there still would have been plenty of time for Sean Murray to tell people what they were getting. It doesn't matter that it might've affected sales, the point still is that he never told the consumers at what condition the game is going to be released. Lastly, as HunterICX said, if you're having fun playing it, good for you. I'm not here to tell you what to play, I rather want to remind people who might be thinking of buiyng this polished ball of turd about the company's history. Last edited by Dowly; 08-21-18 at 04:02 PM. |
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#10 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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But we can find a lot of youtube videos of 1-2 years ago where Sean - contrary to the few anwer extracts in Angry Joe''s vid - clearly saying that certain features would NOT be in the game. In one of such videos he said that NMS was not the kind of game for Multiplayer (not just online features which are not considered MT), MT didn't make any sense for him in NMS.
MT has been added now due to the player's pressure. Why would a lier listen to people if he can have it easy by doing nothing like so many other developers? One year ago I did a lot of replies like this on Steam forum of the game which was infected with such themes (instead of focusing on real game shortcommings) and I did provide a lot of video links that denies the myth of hiding to the players what would be in the game. And I surely won't repeat it here just to convince you. Things have been taken out of the game prior of release, and there were different builds showing in the trailers, all that's true, we can all be obset about it yes, but really... do we ever make such a discussion for other major game titles where this constantly happens almost in total silence? No, I have never heard this kind of negative hype like the one for NMS. Just to take an example of a 'real' major fan-arsing that didn't make any waves where it should: Why weren't there such critics when Paramount Pictures only published ripped DVD versions of all the Star Trek series, cutting away 1/4 of real story content just to accomodate advertisement TV time? I can understand it when running on TV, but for a DVD? Why didn't they publish the ones with the original time lenght of 1 hour (insteaad they published the ripped 45 minutes series) ? That's just plain fan-arsing. Fact is I hear no one lamenting about that...although, at least for me, this is a *real* big reason to get obset as a Star Trek fan... With Sean Murray leading a small group of devs we are making a big case instead...so I cannot take your arguments seriously, if you don't like a deo you throw it away, you don't make a hype... Last edited by XenonSurf; 08-21-18 at 09:29 PM. |
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#11 | |
Lucky Jack
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I shall leave this here as well, a good overview of what happened prior and after the release: EDIT: Something I was not aware of until I just checked: the game is still, two years after release, sold at a full price of 55€. ![]() Last edited by Dowly; 08-22-18 at 08:47 AM. |
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#12 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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Here is a video with another perspective. SM doesn't give many interviews, especially after all this hype about his person. The video below respects that giving the main statements of SM in a text form instead of the full voiceover,
One must recall that Hello Games is a small team of developers and doesn't have the big personel you sea in EA or elsewhere. That makes this NMS game performance bigger than ever IMO. And for the last time: I don't care, and I don't believe that Sean did lie about the game before or after its release. He had a bad start but he has seriously worked on the game over the past 2 years where other bigger companies would fail miserably and just abandon such a project. It's because Sean Murray and his team have the force to go their own way - whatever people want or want not to see in the game - and: They deliver. Wether it pleases the critics or not doesn't matter. Last edited by XenonSurf; 08-22-18 at 10:47 PM. |
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#13 |
Soaring
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I got the game recently, with all its DLCs released so far, in a smile price pack.
And I play it in VR. I like it. Its huge, it has its moments, and in VR is really nice to get involved. It seems also that reviews have fundamentally changed and now recognise that the developer has spent the past years indeed to give massive support to what seemed to have been a dud at release. But that was 2016, now is 2020. I know from Raceroom how far games can change over the years, Raceroom was a desaster at start in 2012, today is one of the absolutely best race sim packages on the market. So a dud can rise like phoenix from the ashes - and NMS has. It reminds me often of Subnautica, I mean the visual style and the tasks you are doing, just the claustrophobia and intense atmosphere is missing, while it offers the WAYYYYYY bigger playground. ![]() I compare it to Elite in VR, and can just usum it up0 ba saying that I simpyl did not ge tinto Elite. They game just did not pick me up where I was. X Rebirth I played a lot ion 2D, and liked it, soem thigns it does better than NMS, others worse. The new X game (in VR) I tried twice (with one year between both attempts) and refunded twice, they did not even care to get the player hooked by giving it a steering setup method that worked, I already got scared away by just trying to configure the virtual controlling (and failed twice, the axis callibration just did not work). Bury the rough start of NMS, its over four years ago. What it is now, is respectable.
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If you feel nuts, consult an expert. |
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#14 | |
Lucky Jack
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This is the kind of BS why game companies keep getting away with the sh!t the do. People going "Well, it's ok now, I enjoy it". That's great, but don't come crying when you get burned next time, because it's you who enables this sh!t. (not talking about you Sky specifically, just in general) |
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#15 |
Fleet Admiral
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I , for one, am becoming tired of being a non-consensual beta tester for video games, and especially paying them to beta test their games. If they want me to beta test a game, I will be more than happy to do so if
1. They provide me the game for free 2. They specifically tell me that I am to beta test it. I have tested software and I kinda enjoy that sort of stuff. But I am not happy paying full retail cost for a game that is advertised as being complete only to find out that it is not. And I am not talking about $10.00 indie games. These games are in the $60.00 + range for a digital only copy! It seems that the game designers are not even trying to put out a full version of their games at release. It seems that too many of them are releasing with the exception that it is incomplete and that it will need to be patched. I stopped buying games when they first come out. I have plenty of complete video games to occupy my time. I will patiently wait for other consumers to pay for the "honor" of beta testing games. I have been burned too many times. This "oh well, we will patch it later" attitude has to stop and the only power I have is the power of my wallet. I am but one person and I don't think any video game developer cares about me. But if we, as a community, reward undesirable behavior, nothing will change.
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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