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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
CTD - it's not just a job
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Stock and some mods don't have them easily available, if at all. In TMO-based mods, if you're in a fleet boat and in the Control Room, they are on the un-occupied stand to the Chief's right. In the Conn, they are to the Helmsman's right on his station. In both cases, it's a grouping of 4 small gauges, 2x2, maybe just above waist height... Some mods, you can click on them and set the rpm. Others, they're window dressing, and you'll have to fiddle with the knot gauge to get the rpm down...
It is difficult to not panic or worry when you hear continuous pinging, but patience is key, as is realizing you will take damage. The main ingredient is proper attacking, which is just biding your time, and attack where / when appropriate - if possible... ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#2 | |
Admiral
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That "Knot Dial" is the second half of the Telegraph Dial, along the bottom right of your task bar. You can set specific slower speeds then what the Telegraph will give you there. By clicking just below each Dial, you'll get a different set of Dials/Gauges. The Compass will produce a Rudder Gauge to individually set the rudder to a certain degree of angle. The Shallow Depth Gauge turns into a Deep Depth gauge.
======== As far as the interior ambient sounds of the sub goes, there is no capability of lowering the volume when you would like it to....like when silent running. Just a part of the game the developers didn't quite get right, and there's nothing we can do about it. This background noise DOES NOT effect the enemy detection though....it has no effect. It's the subs RPM that triggers a sound detection, plus the capability of the enemy to find the sub with "active" sonar (that's the pinging you're hearing), no matter how little of noise you may be producing.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
Last edited by CapnScurvy; 08-09-18 at 07:50 AM. |
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#3 |
Seaman
![]() Join Date: Jul 2018
Location: Florida
Posts: 31
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As it turned out, I used too many torpedoes to do it, but did manage to sink two freighters. It was sort of dark, I got spotted, and a few cannon shots came in my direction. So I guess the four escorts had a good idea where I was. At that point I did all the normal escape things: turned away from the convoy, dove deep (320 ft), rigged for silent running, set speed to AA 1/3 and set one knot on the speed log dial.
I did hear one depth charge go off early on, but it wasn't close. I just remained silent and deep and eventually the escorts returned to the convoy. But... There was no active pinging involved as was your case. Had there been, I would have made sure to show as small a profile as possible, preferably a stern view, which I didn't see mentioned above. I think it's a big factor when active sonar is after you.
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Now where did I put that clock key? |
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#4 |
CTD - it's not just a job
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Ahhh... but the game doesn't do "profile" the way you would think... there have been conflicting reports from the field - and it may not matter - or, (horrors
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"...and bollocks to the naysayers" - Jimbuna |
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#5 |
Run silent, run deep
Join Date: Jun 2016
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Dunno if this will help, and am unsure how you currently set up your attacks, but in the stock game, I have had success setting up at 1000-1500 yards 90 deg from the main target bearing line at depth, working to minimize exposure at the depths where they can hear me. (duh
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#6 |
Sonar Guy
![]() Join Date: Feb 2013
Location: Sarasota Florida
Posts: 391
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Propbeanie: in your reply, you added a video, I looked to see what it was going to show.. but It's Credence Clearwater Revival..
Is that what you meant to send? |
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#7 |
Sonar Guy
![]() Join Date: Feb 2013
Location: Sarasota Florida
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Thanks all,
I found the RPM Gauges, and got the info that game AI doesn't 'detect' the background noise, just the ship's RPM noise. And, thanks to all the strategy clues, I have been doing most of them anyway, but it's always good to get reinforcement of what I'm doing. |
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#8 | ||
CTD - it's not just a job
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"...and bollocks to the naysayers" - Jimbuna |
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#9 |
Ocean Warrior
![]() Join Date: Feb 2010
Location: Kentucky
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One thing no one mentioned is the DD crew AI. There are different settings on the skill level. Stock uses random levels. TMO has all the levels set to the highest. RSRDC sets them consistent with the period of the war, with some random differences. If you encounter a crew that is set to the highest level, then any historical accuracy doesn't count. That crew will be able to find you at night, while you are silent running below the thermal layer. Also, they will not let up until you are destroyed, they are out of cans, or have gotten too far from the convoy.
![]() If you get a lowest level crew, then they could miss you during a clear day, while surfaced, and firing on them. ![]()
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Of all the forms of Martial Arts, Karaoke causes the most pain! |
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#10 | |
Sonar Guy
![]() Join Date: Feb 2013
Location: Sarasota Florida
Posts: 391
Downloads: 68
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