![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#46 |
Chief
![]() Join Date: Mar 2010
Location: Drowning in mods soup
Posts: 327
Downloads: 466
Uploads: 0
|
![]()
Thank you ANZACMICK for your work and sharing with the community!
![]() |
![]() |
![]() |
![]() |
#47 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
-pditty8811 |
|
![]() |
![]() |
#48 |
Loader
![]() Join Date: Jan 2018
Location: Penvénan (Bretagne, France)
Posts: 86
Downloads: 89
Uploads: 5
|
![]()
ANZAMICK said:
"One of the realism killers for me is the lack of variety of damage for the various impacts of torpedo and naval artillary." That also what i think, so i made patches for 3 mods that i use. * GWX 3 Wilhemshafen St Nazaire Schluese and xtra ship v6 -> http://www.subsim.com/radioroom/down...o=file&id=5379 * Merchant Fleet Mod Improved v3.3 -> http://www.subsim.com/radioroom/down...o=file&id=5380 * WB's USAM v69.69.1 -> http://www.subsim.com/radioroom/down...o=file&id=5381 JSGME ready, and read me inclued ;-) Enjoy ![]()
__________________
![]() Last edited by Dagoth_Ur; 08-06-18 at 04:12 AM. |
![]() |
![]() |
![]() |
|
|