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#16 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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For the Binoculars I don't know, but 'low' for the diesel engines, do you mean the sound?
I have loaded Stormy's DBSM which will make further changes to the crew appearance, crew voices inside subs, and...other sound effects. But I cannot say if the diesel engines will be different. It for sure makes the game more immersive. Problem with this is: all mods that you install additionally over TWoS must be compatible with it, the problem is not that you may get CTDs (this would be easy to sort out), but something may not work anymore as it should and you may take long to realize it, and then always catch some errors...Not a pleasant idea, don't you think? In the case of Stormy's DBSM I have ripped-out what could cause problems to make it compatible, call it an ADJUSTED mod. And of course it's not in any download list. If you are interested I can PM you the 'readme' of this adjustment so you will know what to do to install it based on the original Stormy's mod. (I think if you browse the mod thread you will find the procedure, because I did post it there and did the changes after that.) |
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#17 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Well if you can the read me will be useful, but I do not intend to install the all Stormy Mod , I am in fact planing in using just the sound files...But yes the readme will help on this Thanks. ![]() |
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#18 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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@JCWolf,
I just want to make corrections about my responses above. Now that I know a bit more about modlists and correct mod order, my first replies are totally...false. Yep, your modlist in your first post is ok. Also yes, OH2 is only a campaign mod with some extra units and not the culprit of your initial problem. My current testings however with a setup like ... ... FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) ... TDW NewUIs 7_5_0 ... OPEN HORIZONS II v2.5 such a setting does have problems with OH2 in that campaign transfers may not work correctly. My testing continues. Alas this doesn't answer your initial question why you get detected at any distance of 1000m , this must lie in sea objects and their config files, try to look out for mods that make such changes and watch which files JSGME does overwrite. Best, |
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#19 | |
Crusty
![]() Join Date: Jun 2005
Location: USA
Posts: 649
Downloads: 334
Uploads: 0
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__________________
Captain AJ ![]() |
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#20 |
Mate
![]() Join Date: Oct 2013
Location: 50° 26' N 3° 33' W
Posts: 53
Downloads: 566
Uploads: 6
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@JCWolf
Try these, I use them Binoculars http://www.mediafire.com/file/xjl8qd...Torpedo+v1.zip More powerfull engine sounds http://www.subsim.com/radioroom/down...o=file&id=3758 Happy hunting NIDGE ![]() Last edited by NIDGE2112; 08-02-18 at 04:06 PM. |
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#21 | |
Torpedoman
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I made two other versions for the binoculars: without bearing v3 and with bearing and red mark v4. link for Binoculars without bearing v3 http://www.mediafire.com/file/3if3wb...do_v3.zip/file link for Binoculars with bearing and Red Mark v4 (surely unrealistic, but someone may like) http://www.mediafire.com/file/2c9q4f...rk_v4.zip/file ![]() Torpedo ![]() Last edited by Torpedo; 08-04-18 at 05:16 AM. |
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