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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Medic
![]() Join Date: Dec 2009
Posts: 168
Downloads: 389
Uploads: 1
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So, you can change the submerged range with special abilities, but that is crew specific, and not ship specific.
Changing the e propulsion range in the uboat's .sim file just changes how long it takes to recharge the battery. Anyone know how to change the battery range for a specific Uboat model? |
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#2 |
Medic
![]() Join Date: Dec 2009
Posts: 168
Downloads: 389
Uploads: 1
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Alrighty, the horsepower impacts max speed.
I set e_prop max speed to 30 knots, and was able to hit 18 while submerged. Tripling the e_prop horsepower, I can now hit 29 No other effects observed, although I forget to check the effect on discharge rate and recharge rate of the batteries. I anticipate none. |
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#3 |
Bilge Rat
![]() Join Date: Jun 2018
Posts: 1
Downloads: 55
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Change your crewability (F10) like below, and only active it undersea, it will reduce batteryconsume when submerged.
pls Note, deactive it when surfaced, otherwise it will cost 10x times for recharging. [SpecialAbility 10] ID=Ability-Active-Overcharge-Electric NameDisplayable=Ability-Active-Overcharge-Electric-Name Description=Ability-Active-Overcharge-Electric-Description, Ability-Active-Overcharge-Electric-Description, Ability-Active-Overcharge-Electric-Description Levels= 3 AbilityType=SubmergedSpeed, BatteryConsume ;increases engine speed (in percents) but gives a higher battery consumption (in percents) AbilityValue= 0, -90, 0, -90, 0, -90 AbilityInternalValue= 0, -90, 0, -90, 0, -90 ; factor1: 3.45, factor2: 1.0 PointsRequirement= 0, 0, 0 AbilityRequirements= 0, 1, Ability-Active-Overcharge-Electric, 1, 1, Ability-Active-Overcharge-Electric, 2 LevelUpTree= 2, 3, 0 MoraleCost= 0, 0, 0 PointsCost= 2, 2, 2 AbylityActsIn= ALL Activation=OnOff Duration=600, 900, 1440 Cooldown=4320, 2880, 1440 |
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#4 |
Gefallen Engel U-666
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pietrochiang!
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__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
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#5 |
Medic
![]() Join Date: Dec 2009
Posts: 168
Downloads: 389
Uploads: 1
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Hey, pietrochiang, thank you for the reply - that is the ability based method I was yapping about. I'm trying to find a sub specific way, so that you can have different ranges between the VII A, B, C, etc
Findings: Changing the range in the .sim adjusts the time to recharge Changing the HP in the .sim adjusts the acceleration and top speed vs fluid resistance |
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