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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Growing Old Disgracefully
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Hi SH
There are 2 mission objectives. 1. Is the 2 Polish warships, identifying the task force. 2. Is to sink 2 ships which can be Merchants or Warships. Your orders are to proceed to the Danzig Bay area to stop any mine laying. Here you will be able to attack any shipping leaving this area. When the objectives are completed as in the picture ![]() you will receive a radio message with orders to say your base has changed from Memel to Kiel. You can now make your way to Kiel. Peter
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#2 |
Swabbie
![]() Join Date: Jul 2017
Location: Poland, South of Baltic Sea
Posts: 9
Downloads: 2
Uploads: 0
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Thanks for brief explanation
![]() I just sunk to little. As I said, I sunk only Gryf. Going to find some more targets. Kudos. |
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#3 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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Additionally to what Peter 'THEBERBSTER' has adviced you, within the TWoS mod there is the OFEV (Options File Editor Viewer) and a doc about how to use it, it's not too difficult. You can make and adapt most changes in the UI, TAI map, NavMap etc. like you want, but keep in mind that when you play Real Navigation you should mainly keep the Default settings, maybe only changing the UI between SH5Enhanced or SH3-style.
The basic rule is: If you cannot change something in-game with the options, then the OFEV can do it... |
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#4 |
Growing Old Disgracefully
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Hi SH
If you get stuck you can always fall back on this. Post #416 Enigma Machine Code Breaking When You Do Not Have The Time > Pictorial > Missing pictures replaced Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#5 |
Swabbie
![]() Join Date: Jul 2017
Location: Poland, South of Baltic Sea
Posts: 9
Downloads: 2
Uploads: 0
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Again, back with another question.
I learned 4 bearing method, it is pretty useful UNTIL target moves slower than 10 knots. When it moves more than 10, it is very hard to catch it up later to approach to better 90 degree position to ship. At least this is my first impressions after trying to use 4 bearing with Real nav on Baltic campaign. Also, most of my calcs are not correct due Real nav errors in plotting my position on map. Except for 4 bearing method and Hydro hunt method (which I can't use now because I don't have range sonar), what is the best way to approach the target with Real nav? I was trying to maintain it visually, to overtake merchant ships, get a little bit closer and then submerge and wait for them, but I found when I do it, I think, not correctly? Ships are very close almost they spot me before I submerge or get on convenient position for attack. I watched 4 bearing method of stoianm and others, but as I said, they have their sub position on map and I'm figuring it out with Real nav. I also did tutorial in-game, but for me it is a little bit "set" (perfect celestial first fix on actual sub position... Game also does everything with ship moving for us, so there's no way to practice it. What is the best tactic to correctly approach target, with real nav, after doing all calculations e.g. 4 bearing, hydro hunt? I can't find such videos for that, almost all videos aren't using Real nav, and they have sub position on map. If you, better hunters would like to show me correct way, I would be thankful. ![]() Regards!. |
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#6 | |
Crusty
![]() Join Date: Jun 2005
Location: USA
Posts: 649
Downloads: 334
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the other method is a lot simpler it can be found here http://www.subsim.com/radioroom/show...hlight=jerm138 As you go along just remember that the learning curve can be somewhat steep and what you are in the process of is just that.... the learning ![]()
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Captain AJ ![]() |
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#7 |
Scurvy Dog of the Deep
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I don''t think you are doing much wrong chasing ships just in visual range often ends up with you chasing your tail even out pacing targets at flank speed they just alter course with your sub on a wider sweep never able to get on a good attack course this happens when your sub should be undetectable strictly speaking. Sometimes is best to let them live another day
The Danzig bay mission has always been a bit buggy target ships can sometimes be very elusive I would not worry about it too much , it seems to be dependant on the interception time and how fast you move from your base. It may of been tweaked or fixed with one of the WOS updates I'm not certain
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#8 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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4-bearing method is to be used for targets that are far away, otherwise you have a PERISCOPE...
![]() ![]() And guess: for this there is no tutorial... Don't let you carry away by all these tutorial videos and complex solution methods. Use your instincts and your OWN methods. That sounds stupidly simple, but all Kaleuns had their own methods for getting tonnage, some with very bolt tactics (like Otto Kretschmer going inside convoys because he understands that he's invisible, or Dick O'Kane the 'Wild' man etc.). Find out what best suits to YOU. In war, and WWII there is no forum or advisor that helps you... ![]() But of course: go on asking questions! Last edited by XenonSurf; 07-24-18 at 03:12 AM. |
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