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Old 07-08-18, 11:09 PM   #1
XenonSurf
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One long and nasty method is: take out mod after mod, load the game and see if the problem goes away. Once it's away your last mod taken out is the culprit which means it clashes with another one present.


In JSGME, when loading a mod you get a warning when the same files are used, so you are able to forsee possible problems. You cannot just install everything only because you like the mod description..., read the mod notes (or threads) to see what is compatible.


I hope you get a response from people better knowing all these mods so they can fasten up your search.


Good luck,
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Old 07-09-18, 08:15 AM   #2
THEBERBSTER
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A Warm Welcome To The Subsim Community > Mechanical Necro
Subsim <> Make A Donation <> See The Benefits <> Support The Community
SH3 – 4 - 5 Tutorials And Other Information Links In My Signature Below

Post #9 JSGME How To Export Your Mod List To A Subsim Post > Pictorial

When you use this mod • FX_Update_0_0_22_ByTheDarkWraith you must also patch it depending whether you are using stock or mods.
Post #111 FX_Update_0_0_22_ByTheDarkWraith How To Enable Correctly > Pictorial
Instructions in tutorial.
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Old 07-09-18, 03:20 PM   #3
MechanicalNecro
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Generic Mod Enabler - v2.6.0.157
[D:\Steam\steamapps\common\Silent Hunter 5\MODS]

sobers hud sounds V1 SH5
SH5_7A_Conning_Fix
sobers CrewAI mod SH5
Nauticalwolf's_Torpedo_Textures_v1.2
MadMaxs_SH5_Subdiesel (mono) v2
FX_Update_0_0_22_ByTheDarkWraith
AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On_ FX_Update_By_TheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_Ship zon Files -Inst b4 NewUI mod
FXU_0_0_22_Ship zon Files v2
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 3.a Enhanced Visibility (medium)
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 8.a Wave Mechanics - Breeze
DynEnv v2.9 - 10.II Seafloor (medium resolution)
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
NewUIs_TDC_7_5_0_ByTheDarkWraith
IRAI_0_0_41_ByTheDarkWraith
Shadow Improvement ModLRes NoImpact
EUFv2_0_UBoat_FX_v0_0_6f_ byTheBeast
gap - Alternative Cursors & KM Map Tools v2 - 1. Base Mod
**gap - Alternative Cursors & KM Map Tools v2 - 5.f EQuaTool 1.1 Patch - Medium Set + Large Ruler
sobers NO water drops V1
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
MQK Gradient_IO
MQK LocationMaps_IO
MQK ShapeTextures_NO
MightyFine Crew Mod 1.2.1 Stock w beards
Water reflections intensity varied by available sunlight by TheDarkWraith
WHF-FUC_We Have Flooding-Flooding Under Control_Fix
sobers collision sound SH5



** I reloaded all mods and added this one. This seems to have helped fix all offset issues except with the ruler+tool helper toggled and when plotting course waypoints.



I also have the correct FX_Update_0_0_22_Torpedoes active.
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