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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 |
Electrician's Mate
![]() Join Date: Jan 2011
Posts: 137
Downloads: 31
Uploads: 1
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2004 Mod Update # 8: Date:06/04/2018
Resync'd for Update 1.15. Replaced the SEAWOLF and VIRGINIA Models with the official SEAWOLF model released by Killerfish Games in 1.12. Replaced the LOS ANGELES Flt II and LOS ANGELES Flt III models with he official models released by Killerfish Games in 1.12. Reworked ULA and HAUK Models. Added SEVERODVINSK (YASEN) Class to both NATO and RUSSIAN 2004 North Atlantic Campaigns). Cleanup of general campaign files, and general 1.15 sync. As always, let me know of any problems encountered. Sorry for the delay, real life programming assignments have limited my hobby time. ![]()
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Salvo Regards, LTJG Beam |
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#107 |
Electrician's Mate
![]() Join Date: Jan 2011
Posts: 137
Downloads: 31
Uploads: 1
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Mod Update # 8a: Date: 06/05/2018
Corrected issue causing YASEN CLASS props to not rotate. More work on the ULA model based on information from someone who served aboard the class. As always let me know of any issues discovered.
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Salvo Regards, LTJG Beam |
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#108 |
Loader
![]() Join Date: Nov 2017
Posts: 90
Downloads: 9
Uploads: 0
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it's looking awesome, although I did notice that the news updates and the mission briefs tend to refer to the Russians as Soviets. There must be some references that have not been changed from the 1984 campaign.
In particular, I'm getting missions "off the Soviet coast," but I'm also seeing references to the "Soviet Navy," "Soviet government" and the like. I hadn't noticed this in the previous version. |
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#109 | |
Electrician's Mate
![]() Join Date: Jan 2011
Posts: 137
Downloads: 31
Uploads: 1
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Thanks for the report.
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Salvo Regards, LTJG Beam |
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#110 |
Bosun
![]() Join Date: Jan 2012
Location: United States
Posts: 62
Downloads: 57
Uploads: 0
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![]() ![]() Problem: I just completed a mission -- last night -- in the Virginia off the Norwegian coast near Bergen. After completing, I clicked through the various buttons in order to proceed to the next phase when, at the last screen shown prior to being released to transit, there was no button to click. No 'Next', 'Okay'. Nothing. Had to alt-F4 out. I opened the game moments ago, went to load the Virginia save file (2004 campaign) and see a beautiful ocean view -- sky, sunrise or sunset, on the top of the image and ocean along the bottom of the image. No buttons, no nothing else. ![]() [I just opened the game and attempted to do the same with the Seawolf file saved. Same glorious image]. ***Never mind. I had attempted a small tweak to one of the playable files. That tweak caused the problems. Problem fixed.*** ![]()
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Then out spoke brave Horatius, the Captain of the Gate: to every man upon this earth death come soon or late. And how can man die better than facing fearful odds, for the ashes of his fathers, and the temples of his gods. Last edited by Mspot; 06-12-18 at 06:53 PM. |
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#111 |
Electrician's Mate
![]() Join Date: Jan 2011
Posts: 137
Downloads: 31
Uploads: 1
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Looks like the 2004 Campaign is going into drydock again. The latest new update 1.15c will require me to resync the files again. KILLERFISH made some exciting changes...
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Salvo Regards, LTJG Beam |
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#112 |
Electrician's Mate
![]() Join Date: Jan 2011
Posts: 137
Downloads: 31
Uploads: 1
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Resync'd the 2004 Campaign for Update 1.15d.
All files resync'd. Updated Ula Class with Harpoon, TASM, and TLAM capability based on input from an Ula Submariner. It also makes Ula able to complete the TLAM Mission in the Campaign, so BONUS! Added North Atlantic 2004 NATO vs Russia North Atlantic 2004 Russia vs NATO to the Quick Mission Selections. All 2004 Campaign NATO and Russian Units now usable in the Quick Mission Editor. As always, please report any issues encountered.
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Salvo Regards, LTJG Beam |
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#113 |
Electrician's Mate
![]() Join Date: Jan 2011
Posts: 137
Downloads: 31
Uploads: 1
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Mod Update # 9a: Date:06/29/2018
Updated Ula Class to remove active sonar based on input from an Ula Submariner. Thanks LCDR for your continued help on the Ula. Note: The game didn't like just setting ActiveSonarModel=FALSE to accomplish this (probably because the HUD has a hardcoded button for active mode) so I had to get a little creative. It appears to be working. Let me know if any issues occur. Fixed a couple of ship name typos in 2004 Russian campaign. This may have been the cause of the blank mission screens in the campaign. Akula II and Sierra II submarines should properly display now in the signatures panel in the campaign as well. Added the OHIO SSGN back into the 2004 Campaign as a playable sub. Added UK and Norwegian Subs to playable subs in Quick Missions 2004 option. As always, let me know of any issues encountered.
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Salvo Regards, LTJG Beam |
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#114 |
Helmsman
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I recently updated NA2004 after reading of an update here a few days ago. I played an entire campaign yesterday.
What's up with this: Movement on the campaign map to and from missions seems painfully slow. Maybe I'm just impatient to get where I'm going. :-) Is there a setting that can be tweaked to increase onscreen travel speed while keeping mission times reflective of the distance? More importantly, while moving about the campaign map, I was frequently dumped into additional blind skirmishes both travelling to mission areas from Holy Loch and from one mission to the next. So much so that I often was unable to get to the mission location before that mission time frame expired, my sub was so full of holes that there was more water inside than outside or I had exhausted my weapons to the point that I didn't have enough left to take on the assigned assets that I was there to deal with. At one point travelling to the Norwegian Straight from The Russian coast I was dumped into 3 sub intercepts (one had 3 aggressive targets) and two surface vessel engagements. Needless to say I was unable to get to the GIUK in time to intercept my assigned targets and in fact had to abandon the next assigned mission to go back and rearm because I had nothing left except rocks to throw at the enemy. |
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#115 |
Captain
![]() Join Date: Oct 2004
Location: AZ & DC
Posts: 487
Downloads: 48
Uploads: 0
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I don't know if it is good or bad, but I have gone the opposite direction after firing one torpedo towards the initial target. It seems to keep them occupied while I am clearing the area.
I go as deep as I can and at high speed to be able to exit the mission. I assume my Admiral knows what he is doing when he sends me so far. I also take more round-about routes to avoid the Soviet coast than I used to. |
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#116 |
Helmsman
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Appreciate the tips Delgard.
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#117 |
Electrician's Mate
![]() Join Date: Jan 2011
Posts: 137
Downloads: 31
Uploads: 1
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Mod Update # 9b: Date:07/04/2018
Resync of files for 1.15e. This update resync's the files to ver. 1.15e. Let me know of any issues encountered. Also, any additional details on missions preceding a blank mission scenario would be appreciated. I am not 100% sure this issue is resolved, but I haven't had luck duplicating it. Thanks!
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Salvo Regards, LTJG Beam |
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#118 |
Helmsman
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v9b - Went to play mission019 which is supposed to be a tlam strike - it is actually a sub hunt under the ice.
Died once, won once - after ditching the extra weight of the unneeded cruise missiles. :-) |
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#119 |
Electrician's Mate
![]() Join Date: Jan 2011
Posts: 137
Downloads: 31
Uploads: 1
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Ok, I must have a mission text out of sync. I will investigate and correct. Thanks for the report.
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Salvo Regards, LTJG Beam |
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#120 |
Loader
![]() Join Date: Jan 2015
Posts: 84
Downloads: 109
Uploads: 0
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In the Yasen class, even when starting at max range, instantly going silent drive, and aiming to go below the layer I am usually detected by surface in the first minutes.
Is this a mod or game specific problem? |
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