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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#6256 |
Grey Wolf
![]() Join Date: Jul 2011
Location: Verona, Italy
Posts: 927
Downloads: 1435
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i see this in the museum (Russia)
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Parked under the balcony with my U-27 waiting Juliet finish makeup Last edited by hauangua; 07-01-18 at 01:13 AM. |
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#6257 |
CTD - it's not just a job
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![]() OK, it's not in the subs layer, but rather it's in the HarborTraffic layer: ![]() JPsub05. So it's random as to which sub you might get at the spawn rate set as it is... You really shouldn't be crashing like that immelmann, no matter the game. Are you certain you didn't take maybe a pinch too much out with the Win7 tweaks? Have you got enough hard drive space for another primatry partition to do a parallel Win7 install, and test the game with no tweaks done? 'Course, that'll want to install a boot manager... maybe a 2nd, old hard drive you're not using for anything right now? Remove the current boot drive, and install to the old drive. Just for testing purposes, to see if the game crashes on loading a Save... ?? ![]() @ hauangua - Thanks for that, but that is an old issue now for v0.71, that we hope is now repaired in the v0.72 "fix" release, coming soon, but we keep finding things to fix... so it is delayed a few more days again... ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#6258 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: Verona, Italy
Posts: 927
Downloads: 1435
Uploads: 0
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I
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http://subsim.com/radioroom/showpost...postcount=6172 I thinked better to warn you of this other ships. I thank you for your answer, I'm very glad of Fotrsu team work , this Mod it is comparable to what was GWX for SH3,this my opinion . keep up the good work ![]() ![]()
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Parked under the balcony with my U-27 waiting Juliet finish makeup Last edited by hauangua; 07-01-18 at 02:42 AM. |
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#6259 | ||
Admiral
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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#6260 |
Grey Wolf
![]() Join Date: Jul 2011
Location: Verona, Italy
Posts: 927
Downloads: 1435
Uploads: 0
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Parked under the balcony with my U-27 waiting Juliet finish makeup |
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#6261 | |
CTD - it's not just a job
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"...and bollocks to the naysayers" - Jimbuna |
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#6262 | |||
Machinist's Mate
![]() Join Date: Jun 2016
Location: DFW Texas
Posts: 123
Downloads: 106
Uploads: 0
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My new hunting map for sub to sub combat. Yes!
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![]() Link to twitch highlight of the teamwork. 17 min 18 sec https://www.twitch.tv/videos/279944260
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https://www.twitch.tv/immelmann_burn Acer Predator G6-720 Intel Core i7 7th Gen 7700K (4.20 GHz) 16 GB DDR4 NVIDIA GeForce GTX 1080 8 GB GDDR5X 256 GB NVMe SSD 2 TB SATA III SSD 2 TB SATA III HDD Creative Sound BlasterX AE-5 Pure Edition Windows 10 Home 64-Bit, FOTRS Ultimate v0.90_RC3, LAA Last edited by Immelmann; 07-02-18 at 04:11 PM. |
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#6263 | |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
Posts: 1,074
Downloads: 397
Uploads: 0
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For the planes, it was hard to stay on the surface to track them because there were enemy fighters coming from the same direction as the Liberators. All planes that were attacking Rabaul came from the NNE down from New Ireland (on a line to the west coast of Lihir Island (on the other side of New Ireland to Rabaul), and returned the opposite way, of course. There was smoke rising from the direction of Rabaul, and when I "flew" there using the free camera I could see burning ships, downed planes from both sides, and plenty of AA mostly from the surviving ships. I would have expected the Liberators to come from the East, since their bases were supposedly in the Solomans, but not in this case. Perhaps they could have used New Ireland as a rendezvous point. Anyway, they were almost all single planes, spread out in very loose formation, a few pairs but mostly just in trail over a 4-5 mile wide area as they flew in and out, and a constant stream that went on for hours day and night. Naturally every radar sighting dropped the TC to 1, which was irritating, but turning off the radar was worse because of the Jap fighters mixed in with the Liberators. They could be on me in a flash, and were. Unfortunately, I have since deleted the career and associated Saved Games, so recreating it will take some time for me. The date is the same as the one above describing the dive plane incident, or at worst one day before. I don't believe using Smart Game Booster 4 has anything to do with the fps slowing down. That program shuts down all unnecessary programs, processes and services. Although you can use it to launch games, I do not start the game from it - I run it, let it minimize to the Task Bar, and then start SH4 from my desktop icon. Before it minimizes, it reports on how much memory has been freed up - usually 42-44% - by closing unneeded processes and services. No, I think this one is caused by the plane traffic when too close to Rabaul, in this case. I hope some of this is helpful - better to give too much info than not enough. Btw, I started a new career in Seadragon out of Cavite (12/8/41). 75% realism, turned off manual targeting and event camera, allowing contacts on map, and enabling the free camera. So while heading to the assigned Luzon Strait area, we keep running into an IJN invasion fleet. I've been spotted by Pete's (even with the radar ON) and then attacked by escorts before I can get within 3 or 4 miles of the fleet. Each time (three so far) I've successfully attacked one of the escorts, but the two guys with him have killed us with torpedoes that I forgot to look for. Apparently one cannot stay at periscope depth (or even 80 feet) and tangle with multiple escorts any more. Their torpedoes appear to employ magnetic exploders that can kill within 50 feet or maybe more. They don't have to hit you to kill you. This is HARD! ![]() ![]()
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#6264 |
Silent Hunter
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i was playing a major mod, a couple of years ago, i think it was TMO but i cannot remember. anyway, i had torpedoed a single merchie, running alone, with my last torpedo. she was just sitting there, burning, and i didnt want to just hang around and wait and hope for her to sink. so i moved off to about 6500 yds and surfaced for gun action. i put a couple of rounds into her and one of the rounds hit her stern mast, which was flying the meatball pennant. well, the mast went tumbling into the ocean, but the flag stayed right where it was, flying in the breeze as if the mast were still there. i must have laughed for 5 minutes. i WISH i would have captured the photo but i did not.
anyway, it was funny at the time. and it seems to relate to the missing guns issue.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#6265 | |
CTD - it's not just a job
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In the meantime, looking at the US AirCover, there might be too many "nearby" air bases. There are no specific "calls" for plane attacks. It's just the game doing its thing. I'm going to elminate some of the airbases in my copy, and do me some "test" missions during late '42 to mid '43 in that area, and see what we find... I was thinking that maybe the planes were coming from the Port Moresby area, maybe Guadalcanal - but not New Ireland... We might have to lower their "CrewRating" on some of the nearby US air bases, so that they don't send so much out, or just delete a couple completely... ![]() Edit: ~Way~ too many bombers there - and they're all the Liberators... wow. Looking at the AirBase files, both the "Normal" and the "Large" airbases have the Liberator. I'm going to consult with the team, and either eliminate a couple of the bases, or make a few of them "Small" bases, with no bombers... btw, I forgot to mention the "Smart Game Booster". I wasn't insinuating that it interferes, just that you probably don't need it with the hardware you have. Your computer has enough muscle to pull any old 3D game out of the doldrums... ![]()
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"...and bollocks to the naysayers" - Jimbuna Last edited by propbeanie; 07-02-18 at 10:10 AM. Reason: Preliminary findings... |
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#6266 | |
CTD - it's not just a job
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"...and bollocks to the naysayers" - Jimbuna |
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#6267 | |
Silent Hunter
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when do you think the next version (.72?) of FOTRSU will be released? (the 70% solution?) ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#6268 | |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
Posts: 1,074
Downloads: 397
Uploads: 0
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Glad the plane problem was real. I'm sure you will come up with something to cut it back. I used to see the same problem when laying off Savo Island, but I can't give you a time frame for that one. Have not had a recent encounter there so I don't know if it still exists, or whose planes they were. Might have been prior to establishing the base at Tulagi...No rush there, you know, something to do "in your copious free time". ![]()
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![]() ![]() ![]() Run Silent, Run Deep, and Sink 'em All |
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#6269 |
Machinist's Mate
![]() Join Date: Jun 2016
Location: DFW Texas
Posts: 123
Downloads: 106
Uploads: 0
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Just for the laughs. Because we all need a little relief now and then. Video link 2 min 12 sec
https://www.twitch.tv/videos/280376092
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https://www.twitch.tv/immelmann_burn Acer Predator G6-720 Intel Core i7 7th Gen 7700K (4.20 GHz) 16 GB DDR4 NVIDIA GeForce GTX 1080 8 GB GDDR5X 256 GB NVMe SSD 2 TB SATA III SSD 2 TB SATA III HDD Creative Sound BlasterX AE-5 Pure Edition Windows 10 Home 64-Bit, FOTRS Ultimate v0.90_RC3, LAA |
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#6270 |
Navy Seal
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Hi there,
Sorry to ask here, but is there any chance to get a patch for high resolution users like me (2560x1440)? Game looks sooo beautiful on such resolution, but actually with some little troubles: - chrono and gramophone not showing up at this resolution - chrono and gramophone quite small - command icons bar quite small - TDC commands in periscope view and AOB/distance/speed dials quite small - plotting tools quite small on nav map All this is of course due to high resolution, but may be you could solve this... I think nowadays 2560x1440 is pretty common for good screens. I can live with it, but it would be so nice to be able to run FOTRS (U) at 2560x1440... image is perfect with appropriate nvidia settings. By the way, i gave a try for first time with FOTRS 1.3, and what a nice surprise! Amazing quality mod here, running so fluent without any bug so far... First time i see such a nice sea rendering with SH4! What a good job ![]() Thanks for reading.
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