SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-01-18, 09:26 AM   #5
Captain_AJ
Crusty
 
Join Date: Jun 2005
Location: USA
Posts: 649
Downloads: 334
Uploads: 0
Default

Quote:
Originally Posted by XenonSurf View Post
#7:

Torpedos with magnetic detonators will easily fail early in the war by not exploding if they don't hit the target at a 90° angle. TWoS reflects that as well as other torpedo failures, so dud torpedos have overall a realistic percentage in your actions. Late in the war this percentage should be sensibly lower (but is it? I don't know...)
This I totally disagree. What is the difference between a magnetic detonator and impact?

magnetic detonators as implied will go off near the vicinity of the ship keel. It does not matter if the ship is at a 90-degree OR A 1 AOB ANGLE. btw THE WAy USING AMAGNETIC DETONATOR ON A ON COMING DESTROYER IS VERY USEFUL AT 0 -1 AOB ANGLE any torpedo for that matter will destroy a ship if IF ALL THE VARIABLE ARE Correct, AOB. Speed, Distance. An impact will need to contact the ships hull .
__________________
Captain AJ

Captain_AJ is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:10 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.