![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Watch
![]() Join Date: Jun 2018
Posts: 29
Downloads: 52
Uploads: 0
|
![]() Quote:
They did respond to the area where I fired torpedoes from but I simply don't know, Im not that experienced in SH3 and certainly new to the mega-mods. Forgot to add: In the mod I'm playing (LSH), I got a specific radio message telling me to sneak into Scapa Flow as a special task, why would they add that if it was a walk in the park? Last edited by VoidsX; 06-29-18 at 07:59 AM. |
|
![]() |
![]() |
![]() |
#2 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
|
![]()
Yes it's the same with megamods. Possibly destroyers near you will react, but once at some distance from you they won't . Test it by going to the surface... And there must be a lot of posts about this already...
Note: I have edited my post above, read lines 2-3 again. Cheers, |
![]() |
![]() |
![]() |
#3 |
Loader
![]() Join Date: Apr 2017
Location: Davy Jones’ Locker
Posts: 89
Downloads: 46
Uploads: 0
|
![]()
I tried to sink the Warspite on my first LSH3 patrol. Suffering from my torpedo malfunctions, I finally managed to score three hits on her after reloading my save (very often). She capsized, sank to the ground, but I got no sinking confirmation. I did encounter various destroyers, but managed to escape. It felt as difficult as (stock) SH5.
In shallow waters, you are supposed to hit the battleship below the turrets, triggering secondary explosions. Worked well in SH4 and SH5, but I did not manage to do so in LSH3. Best, Brett p.s.: I then sank the Illustrious instead ![]() |
![]() |
![]() |
![]() |
#4 | |
Watch
![]() Join Date: Jun 2018
Posts: 29
Downloads: 52
Uploads: 0
|
![]()
Generally speaking I like this mod, it raises the difficulty considerably from stock, air patrols are extensive and could easily sink you even in 1939, destroyers, once they are close enough to ping you don't let go and youre in serious trouble then, even in 1939.. and if youre in shallow water, most likely dead.
But lets not go from that to comparing it to real life cause I don't think its close ![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#5 | |
Loader
![]() Join Date: Apr 2017
Location: Davy Jones’ Locker
Posts: 89
Downloads: 46
Uploads: 0
|
![]() Quote:
Running Steam's SH3 + current LSH3 + SH3 Commander. Best, Brett p.s.: In a rather comical moment, I may have accidentally driven into the Illustrious while running submerged with the periscope down ![]() |
|
![]() |
![]() |
![]() |
#6 | |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
|
![]() Quote:
I'm not familiar with the LSH3 mod, but I'm pretty sure that what I say above also apply. The mission would be difficult because you must escape a serie of minefields I guess. The Scapa Flow attack was mainly based on surprise and succeeded because of that. No submarine has repeated it in Europe AFAIK, there was such an attack in New York against a passenger ship, but I cannot remember the timeline, knowing this both ports had to be on high alert anyway, it's not too difficult to secure a port. |
|
![]() |
![]() |
![]() |
#7 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
|
![]()
Also IMO, sinking ships in a port is not of high military value: you leave spareparts to the port's technicians to repair or replace an existing ship...whearas sinking a ship in open sea will force the enemy to build a new one.
Destroying the port would be much more of a value... |
![]() |
![]() |
![]() |
#8 | |
Watch
![]() Join Date: Jun 2018
Posts: 29
Downloads: 52
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#9 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
|
![]() |
![]() |
![]() |
![]() |
|
|