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06-28-17, 11:08 AM | #1 |
Stowaway
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ARB WideGui 1920x1080
====> Current version: 0.4 (01.12.2022) <==== Hello everybody! Present to your attention ARB WideGui 1920x1080! This graphical modification add resolution 1920x1080 for SH3. ================================ Latest version 0.4 (01.12.2022): ================================ What's new: Reworked all optics (historical), improved screens and fixed bugs 1. New screen Attack Periscope 2. New screen OBS Periscope 3. New screen UZO 4. New Scope Reticule on the Attack Periscope 5. New Scope Reticule on the OBS Periscope 6. New Scope Reticule on the UZO 7. Reworked some screens 8. Bug fixes Optics, dials and some other resources were used from the DGUI 1920x1080. Many thanks to diego_gut for his great work! https://www.subsim.com/radioroom/sho...d.php?t=247186 ================================ Together with the mod I uploaded all the source files to open access. Anyone can make any changes for himself or use in other mods. The archive contains all the sources of images in the format .psd (Photoshop CS6). Also the original picture and other files that are used in the mod. Mod based on: Ahnenerbe WideGui 1920 x 1080 Final (by Ahnenerbe) Ahnenerbe WideGui 1920 x 1080 for CCoM 11.1 (by Wurmonkel) Supported languages: + English + Deutsch + Russian ================================ How to install: ================================ !!! FIRST MAKE A BACKUP OF SH3.EXE FILE IN THE GAME FOLDER !!! 1. Install TychoSh3Patch_v3: - Copy files in the folder TychoSh3Patch_v3 into the game folder. - Run the TychoSh3Patch.bat 2. Install ARB WideGui 1920x1080: - Copy files in the folder ARB WideGui 1920x1080 into the game folder. 3. Install language: - Copy the folder with the language you need into the game folder. TychoSh3Patch - expand Nav and Attack maps render limit from 1024x1024 to 2048x2048. http://www.subsim.com/radioroom/showthread.php?t=231140 ================================ Last edited by Brodaga222; 12-01-22 at 12:36 PM. Reason: Release version 0.4 |
06-28-17, 02:49 PM | #2 |
Growing Old Disgracefully
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A Warm Welcome Back To The Subsim Community > Brodaga222
Subsim <> How To Donate <> See The Benefits <> Support The Community Highly Recommended SH3 > LIVING SILENT HUNTER III EDITION 2015 Mega Mod > 99.99% Stable > Full Tutorials And Much More In My Signature SFSF-MODULE - The New Solution for "Steam" & "Starforce" Nice work
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07-27-17, 07:16 AM | #3 |
Stowaway
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Release version 0.1
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Release version 0.1 (26.07.2017) ================================================= ================================================= Bug fixes: 1. Fixed bug ammunition for deck gun Added / modified: 1. New screens: - Starting career - Repair / crew - Navigation map - TDC - Barracks - Loading single mission - Exit to the sea (career) - Starting single mission - Equipment (career) - Loading career - Main menu - Screen loading game - Screen loading single mission - Screen loading career - Screen loading museum - Screen loading network game 2. Changed screens: - Equipment access (career) - Birou01Strech (career) - Difficulty settings 3. New night filter 4. Changed menu_1024_768.ini 5. Changed flotillas.cfg Maybe more changes! ================================================= Last edited by Brodaga222; 06-26-18 at 04:18 PM. |
07-27-17, 08:08 AM | #4 |
Chief of the Boat
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Thread title changed at request of thread creator.
Welcome to SubSim Brodaga
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07-29-17, 11:12 AM | #5 |
Silent Hunter
Join Date: Nov 2002
Location: London. UK
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@Brodaga222
Great adjustment and improvement of an already great mod. Thank you and welcome to Subsim Best regards. Fubar2Niner |
07-29-17, 11:35 AM | #6 |
Argentinian Skipper
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Great job! Congrats! Downloading.....
Fitzcarraldo |
07-29-17, 05:38 PM | #7 |
Torpedoman
Join Date: Mar 2010
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@Brodaga222:
Thank you very much for your great effort to improve our Silent Hunter III. Welcome to Subsim. Great Job, Congratulations: Kaleun_Wink:
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06-12-18, 05:17 PM | #8 |
Stowaway
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Release version 0.2
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Release version 0.2 (12.06.2018) ================================================= ================================================= Added / modified: 1. Fullscreen Navigation Map 2. Fullscreen TDC 3. New night filter 4. Optimization: the image size is reduced by 25 MB 5. Improved render images (MatFlags / TexFmt) Make a fullscreen navigation map and the TDC was made possible by Tycho. A million thanks Tycho! http://www.subsim.com/radioroom/showthread.php?t=231140 ================================================= Last edited by Brodaga222; 06-26-18 at 04:19 PM. |
06-13-18, 04:52 AM | #9 |
Sonar Guy
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About this loading bar! I saw once in the sh3.exe where are the coordinates, but passed as not important for me. If there is demand, I can find that and add to my patch. So, you can move the loading bar where you want on the screen.
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06-14-18, 04:45 AM | #10 |
not dead yet
Join Date: May 2017
Location: Romania
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I like the mod, i was also using a modified Ahnenerbe GUI mod but the full screen maps from your mod are a huge improvement .
Just a small observation : the night filter only affects the Navigation Map, i tried the old night filter and its the same thing, the Attack Map remains bright during the night, is there any way to change that ? |
06-14-18, 12:47 PM | #11 | |
Stowaway
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Quote:
Thanks for the patch! Without it, I would not make a fullscreen navigation map and TDC. Do it if you have free time and a desire for it. But I do not consider this very important, necessary. I'll add it as an optional mod. I saw a patch that moves the load bar down. He was with the Ahnenerbe WideGui 1920 x 1080 for CCoM 11.1 (by Wurmonkel). Maybe this will help to find the right value in sh3.exe: http://www.mediafire.com/file/hj37m7...M_11.1.7z/file |
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06-14-18, 01:07 PM | #12 | |
Stowaway
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Quote:
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06-15-18, 04:09 AM | #13 |
not dead yet
Join Date: May 2017
Location: Romania
Posts: 193
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In the original Ahnenerbe mod, the Attack map has an "evening" look, its not as bright as the day navigation map, i think it will be nice if you can make that change , the Attack map being so bright at night doesnt look good.
Navigation : Attack : Also, i remember trying a red night filter with the original mod and it affected the attack map also albeit not in a desirable way, the map became pink and the 1500m bearing overlay around the uboat was not visible anymore . Now, with the full screen map the red night filter has no influence over the attack map,if anyone is interested , it looks like this on the nav map : |
06-16-18, 03:23 AM | #14 |
Samurai Navy
Join Date: Dec 2012
Location: Germany
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Awesome GUI, is it somehow possible to scale it down to 1680x1050 since this is the highest resolution my monitor supports? I would do it myself but are there things I have to watch out for?
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06-16-18, 01:16 PM | #15 |
Hellas
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thats it ! Bravo Brodaga
yes Tycho ....go for it please ! Also , can you locate the color of the loading bar at the main (first) loading screen ?
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