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Old 05-01-18, 11:47 AM   #1
Erik
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Yes it is, typically when they realize they are under attack all warships will immediately go flank to either evade or rush to the direction where they assume you are. You can shoot them head-on and they may not ever hear the incoming torpedo.
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Old 05-15-18, 12:55 PM   #2
Ca[t White
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When being pinged by either the warships or enemy sub, what is the best tactic to evade being pinged on their sonar?
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Old 05-15-18, 03:36 PM   #3
Bilge_Rat
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Quote:
Originally Posted by Ca[t White View Post
When being pinged by either the warships or enemy sub, what is the best tactic to evade being pinged on their sonar?
you can't avoid being pinged, all you can do is avoid being detected which occurs when the "active" sensor reading of the enemy vessel is in the 0-+10 range. I try to keep it negative.

tactics:

-keep a small profile, i.e. face your sub towards or away from the pinging escort;
-stay below the layer, either 100 feet below or as deep as possible;
-go slow.
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Old 05-15-18, 03:58 PM   #4
Ca[t White
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In this mission the merchant ships always get away and I have a hard time trying to catch up to them because im so focused on avoiding the war ships.
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Old 05-15-18, 07:04 PM   #5
XenonSurf
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You must plan ahead all attacks you make much more carefully because of both the reduced speed of your torpedos and - more dangerous: the reduced speed of the Sturgeon class boat compared to more modern subs. It doesn't seem much of a difference at first, but running only at 25 knots max speed will make it much harder to evade torpedos, so better be far away once your torpedos hit.

How? Use your wire and first send your torps where any snap shot from the enemy cannot harm you. If you have to evade torpedos you must do all maneuvres much earlier like changing depth, using decoys or knuckles etc.


If you find it too hard to start, then maybe start a campaign with a faster sub that can go at 30+ max speed and see the difference
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Old 05-15-18, 08:38 PM   #6
Beedo
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Is there a good strategy for using SSGN subs (from all playable mod)? I was trying out the Ohio class and was only able to beat the first asw patrol I ran into, though I did take a hit. Second patrol came and annihilated me. I do well with SSN's but SSGN's seem to require different tactics being larger and slower and I am at a loss as to what to do. I am playing 1984 campaign.
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Old 05-16-18, 02:29 AM   #7
ChrisTayeb
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Quote:
Originally Posted by Beedo View Post
Is there a good strategy for using SSGN subs (from all playable mod)? I was trying out the Ohio class and was only able to beat the first asw patrol I ran into, though I did take a hit. Second patrol came and annihilated me. I do well with SSN's but SSGN's seem to require different tactics being larger and slower and I am at a loss as to what to do. I am playing 1984 campaign.
By nature SSGNs are here to deliver the blow, not really to fight other much faster SSNs, however after hours of playing you may find that what you would consider as cons can turn pros, SSGN seems to hold very well in very deep waters and are usually quiet enough (assuming you don't make mistakes that would betray your position) to stay out of combat, in a Typhoon class or Borei, or Ohio class you wanna be the sub that sneaks by rather than the sub that targets everything that moves.
I guess mods have gave us the opportunity to play them for either the challenge of some single missions or to see how it would be to fight SSN's/SSK missions with an SSGN instead, but in the end reality is that these are two types of subs built for complete different purposes. For instance a USS Ohio class or a HMS Vanguard doesn't care about getting close to a target, it has a patrol area that is assigned and she would go to shallow water if she gets a firing order, that would mean procede to fire a Nuclear ballistic missile, neither of these would ever receive an order to chase/hunt a couple of fast subs carrying spec ops.
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