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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#2 |
Loader
![]() Join Date: Jan 2018
Location: Penvénan (Bretagne, France)
Posts: 86
Downloads: 89
Uploads: 5
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Ok, so i have just to unzip it in "mods" folder of my game, and enable it with JSGME.
Nothing else to do and i will see them? Sorry to insist, I am not certain of my understanding of English ![]() |
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#3 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
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#4 |
Loader
![]() Join Date: Jan 2018
Location: Penvénan (Bretagne, France)
Posts: 86
Downloads: 89
Uploads: 5
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Ok, grazie mille gap
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#5 |
Loader
![]() Join Date: Jan 2018
Location: Penvénan (Bretagne, France)
Posts: 86
Downloads: 89
Uploads: 5
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I can see them on museum, so i think i will see them on game
![]() I have now to give them more realistic name^^ I have olso downloaded "Merchant Fleet Mod_v3_Skin_Packs", how it works? |
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#6 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() ![]() If memory serves me well, there should be a mod by Sailor Steve doing exactly that. Sailor Steve is a naval expert and he has gone through an extensive research for this mod, trying to match every ship in MFM with a similar group or class of real ships that have been active during WWII. ![]() There have been several versions of this mod. I hope this is the correct link for the latest version: http://www.subsim.com/radioroom/down...o=file&id=4671 Quote:
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#7 |
Navy Seal
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Link is correct for latest version of ship names.
The MFM skins are best handled by SH3 Commanders date function, because there are folders that change the skins by date during the early war period up through early 1942, after that there are no changes. The changes can also be made through JSGME but, it is easier through SH3 Commander.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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