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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Lieutenant
![]() Join Date: Sep 2003
Location: Oeiras, PORTUGAL
Posts: 258
Downloads: 152
Uploads: 0
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I use all auto-crew!
I'm the Captain, god dammit!!! ![]()
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![]() Last edited by Pirate; 03-28-18 at 12:56 PM. |
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#17 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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Auto-TMA doesn't detect (weak) contacts at all. (Sonar and ESM autocrew detects). My problem with it is it knows through divine (developer-) intelligence without you changing course that the mirror contact on the Towed Array doesn't have an actual soundsource. It is dropped immediately. And it seems to know the target course from a few lines of bearing before you even made a turn to alter the relative motion between you and the contact. Clearly Auto-TMA knows things it shouldn't. |
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#18 | ||
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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I have YT channel but im not experienced video maker ![]() My DW playlist BTW Red book was writen to Sub Command. This game had much easier TMA because legs were always exactly where they should to be. In DW (with RA mod) situation is little bit different. Quote:
![]() ![]() You have above dual and even triple sensor legs on one tracked target ![]() Last edited by p7p8; 03-28-18 at 05:37 PM. |
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#19 | |
Good Hunting!
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Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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#20 |
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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I just made scenario for TMA training in "real" mission. Main feature is that primary target all the time makes low random course changes.
This scenario probably will be very easy with auto TMA ![]() This is video from my game: Link to scenario is description (under video) P.S. I forgot to uncheck "read only" from replay.dat file so this video haven't replay at end ![]() |
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#21 |
Frogman
![]() Join Date: Feb 2007
Location: USA
Posts: 308
Downloads: 104
Uploads: 0
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Of course it is dated being written during Sub Command, but the principles are still valid regarding master contacts. The DW towed array "bearing errors" will just cause a little more uncertainty to the solution probably meaning 3 or more such hits will be necessary. I am also using RW 1.44.
O.T. How the heck do posters insert images on this site? or more precisely, what site do they use to provide the url link asked for when you click "insert image"? |
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#22 |
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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Subsim is user "un-friendly" in this case
![]() Try ro use external images host services like imgur or similar. |
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#23 | |||
Frogman
![]() Join Date: Feb 2007
Location: USA
Posts: 308
Downloads: 104
Uploads: 0
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Admitedly, this will be hard to show, but since conditions change between the time of the weapon release and the actual Torp target acquisition (all that being variable), I'm more interested in the immediate TMA solution (Bearing, Speed, Course and Range) that you utilized for weapon firing (not the Torp settings), compared to the instantaneous "Show Truth" information (Bearing, Speed, Course and Range). Especially if you can manage to just use the last 2 or 3 master contact hits to get the immediate TMA solution. Quote:
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Last edited by Gray Lensman; 03-28-18 at 10:58 PM. |
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#24 | |
Ocean Warrior
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![]() This might get me shot at dawn, but there was a way back in the old days to perk up that waterfall display. ![]() ![]() And yeah, of course I tried it on a flat screen but you can't see it anymore. ![]() |
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#25 | |
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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The truth is: most players doesn't know how to use manual TMA. So if you wanna play more than once in 2 month, you should give a choice.
Auto TMA isn't perfect. Its true that computer use "mystical knowledge" for predicting course and speed but in other hand, auto TMA very often gives you: - too big error for contacts tracked long time. - dont updates solutions (even with strong SNR) - first solution can be very accurate 50% - first solution can be terrible unaccurate 50% In my opinion players should learn how to play with auto TMA. Its like "area of enemy presence" in Harpoon games on CMANO. Game draws you large figure where is enemy ship. In DW auto TMA players should have in mind "virtual area" just like in Harpoon or CMANO. Quote:
![]() Its wrong! You should have more resoluteness in TMA work. When i see screens on subsim where someone tries to cross lines in one point and speed of his sub is only 1-3 kts i know - he do it wrong. BTW im not TMA specialist. My games are in 99% with auto TMA. I just know how it works - not only from "red/blue books" but mainly from single player testing in DW. I think FPSchazly is much better in TMA because he likes this work - I dont :P |
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#26 | |||
Frogman
![]() Join Date: Feb 2007
Location: USA
Posts: 308
Downloads: 104
Uploads: 0
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O.T. > I have all the time in the world since I'm retired now. (Literally, 12+ hours each day) It's definitely fun and interesting to me, since 45 years ago I was a young sailor on a U.S. DDG (USS Lawrence DDG-4 to be specific). A few years later, I was stationed at Charleston, S.C. Weapons station servicing Boomers on the USS Hunley AS-31. (1976-1977 I believe) I got to know a lot of Boomer crew members and had several of them for neighbors in military housing on the base. Quote:
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![]() Last edited by Gray Lensman; 03-29-18 at 02:36 AM. |
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#27 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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p7p8, be aware that you may have some missunderstanding of the word "leg" commonly used when talking about TMA (or navigation in general). Often a "leg" in navigation refers to the path of a contact between course (or speed) changes or between waypoints. You seem to mean lines of bearings with "(sensor) legs". That is a significant difference you need to be aware of.
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#28 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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#29 |
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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@Pisces, you have right. I had in mind line between sensor and tracked contact
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