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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Frogman
![]() Join Date: Feb 2007
Location: USA
Posts: 308
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![]() Quote:
For clarification, by "truth" hits, I don't mean turning on Truth in game. I mean the intersection of both array bearings is a "true" reading where the bearings cross in regards to range. |
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#2 | |
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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I had in mind taht you needs some experience for estimating which legs/dots are important for good solution. ![]() This screen is from my video. |
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#3 | ||
Frogman
![]() Join Date: Feb 2007
Location: USA
Posts: 308
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Straight out of the RedBook pg 14 Quote:
The above makes perfect sense to me. Now what happens after Torps are in the water is a different discussion, but the TMA solution offered above by dual-array contacts on just the last two or three hits is perfectly valid. Last edited by Gray Lensman; 03-28-18 at 12:06 AM. |
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#4 |
Good Hunting!
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That Red Book quote with the two latest ticks is quite interesting, I may have to test that at some point. The towed array can have decent bearing error that produces a sloppy looking dot stack in the TMA, I can't imagine that the red book scenario would be true for that. Does anyone know if the towed array bearing error is a stock game thing or if RA added it? Regardless of whether the Red Book thing is correct or not, two points always make a straight line so I'm always skeptical of those kind of situations
![]() To throw in my $0.02 to the original question, I like doing manual TMA as a "time killer" and it kind of makes the game like a puzzle game. Auto TMA is good for very busy areas or evading torpedoes.
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#5 | ||
Frogman
![]() Join Date: Feb 2007
Location: USA
Posts: 308
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More speed across the line of sight "generating a wider bearing fan" might mitigate this error for purposes of the above "last" 2 or 3 tick mark setups. Might be interesting to test it out against the game "truth" display to see how much error is present. In regards to testing above, I've been trying to test the 2-3 tick method in a modified one on one scenario between 2 688i class subs, but trying to get a dual array contact on a 688i before it gets a shot off and necessitating evasion is extremely difficult. I had already tried a one on one 688i vs Akula, but the Akula missiles were a distraction then. Might have to change the test to 688i vs Victor I for dual array tracking purposes or go against a noisy surface ship to eliminate the "evasion distraction". Quote:
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#6 |
Lieutenant
![]() Join Date: Sep 2003
Location: Oeiras, PORTUGAL
Posts: 258
Downloads: 152
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I use all auto-crew!
I'm the Captain, god dammit!!! ![]()
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![]() Last edited by Pirate; 03-28-18 at 12:56 PM. |
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#7 | ||
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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I have YT channel but im not experienced video maker ![]() My DW playlist BTW Red book was writen to Sub Command. This game had much easier TMA because legs were always exactly where they should to be. In DW (with RA mod) situation is little bit different. Quote:
![]() ![]() You have above dual and even triple sensor legs on one tracked target ![]() Last edited by p7p8; 03-28-18 at 05:37 PM. |
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#8 | |
Good Hunting!
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Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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#9 |
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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I just made scenario for TMA training in "real" mission. Main feature is that primary target all the time makes low random course changes.
This scenario probably will be very easy with auto TMA ![]() This is video from my game: Link to scenario is description (under video) P.S. I forgot to uncheck "read only" from replay.dat file so this video haven't replay at end ![]() |
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#10 | |||
Frogman
![]() Join Date: Feb 2007
Location: USA
Posts: 308
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![]() Quote:
Admitedly, this will be hard to show, but since conditions change between the time of the weapon release and the actual Torp target acquisition (all that being variable), I'm more interested in the immediate TMA solution (Bearing, Speed, Course and Range) that you utilized for weapon firing (not the Torp settings), compared to the instantaneous "Show Truth" information (Bearing, Speed, Course and Range). Especially if you can manage to just use the last 2 or 3 master contact hits to get the immediate TMA solution. Quote:
Quote:
Last edited by Gray Lensman; 03-28-18 at 10:58 PM. |
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#11 |
Frogman
![]() Join Date: Feb 2007
Location: USA
Posts: 308
Downloads: 104
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Of course it is dated being written during Sub Command, but the principles are still valid regarding master contacts. The DW towed array "bearing errors" will just cause a little more uncertainty to the solution probably meaning 3 or more such hits will be necessary. I am also using RW 1.44.
O.T. How the heck do posters insert images on this site? or more precisely, what site do they use to provide the url link asked for when you click "insert image"? |
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#12 |
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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Subsim is user "un-friendly" in this case
![]() Try ro use external images host services like imgur or similar. |
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#13 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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p7p8, be aware that you may have some missunderstanding of the word "leg" commonly used when talking about TMA (or navigation in general). Often a "leg" in navigation refers to the path of a contact between course (or speed) changes or between waypoints. You seem to mean lines of bearings with "(sensor) legs". That is a significant difference you need to be aware of.
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