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03-26-18, 07:23 AM | #1 |
Sea Lord
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Any progress? for WAC 5.0
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03-26-18, 09:47 AM | #2 |
Navy Seal
Join Date: Jan 2011
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@ padi
Niume anticipated me: during the last few days I have been wondering if you had made any progress with your mod. Since the last time we have discussed about it, I have added a few new models to my collection of 3D ASW ordnance. Models I have (more or less) ready so far are:
Moreover, I recommend you to read carefully the following short essay I have found on the lethality/damage radii of underwater ordnance: http://www.alternatewars.com/BBOW/Su..._Lethality.htm other useful rediangs on the same topic: Andrzej Grzadziela - Model of Impact Underwater Detonation, Journal of KONES Powertrain and Transport, Vol. 19, No. 2 2012 David Sulfredge, Robert Morris, Robert Sanders - Calculating the Effect of Surface or Underwater Explosions - Oak Ridge National Laboratory, January 2005 E. Kowsarinia, Y Alizadeh, H. S. Salavati Pour - Experimental Evaluation of Blast Wave Parameters in Underwater Explosions of Hexogen Charges - 2011 Frederick A. Costanzo - Underwater Explosion Phenomena and Shock Physics - Naval Surface Warfare Center Carderock Division, UERD, February 2010 Robert H. Cole - Underwater Explosions - Princeton University Press (1948) Schneider, Nathan A. - Prediction of surface ship response to severe underwater explosions - Monterey, California. Naval Postgraduate School, June, 2003 Warren D. Reid - The Response of Surface Ships to Underwater Explosions - DSTO (1996) Of course we cannot simulate the complexity of real shokwave damage but at level required for gaming purposes we can get relatively close to it, and the articles above contain most of what we need to know on the real thing |
04-01-18, 09:53 AM | #3 | |
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Quote:
I have tried that years ago but coudn't archive a working result...
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04-01-18, 10:48 AM | #4 | |
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Its big kill range meant that the Mark X DC could only be used against deep targets. Its slow sinking speed allowed the launching ship to get clear of the explosion while sailing at full speed. I doubt that AI destroyers would manage the same tactic, and they would end up suiciding themselves more often than they hit any target. This DC was lauched from 21 in torpedo tubes. We should invent some trick in order to simulate this in game. We don't have a 3d model for it, and so far I couldn't find any picture/drawing or even measures of it. I we find a way to get round the problems above, I say why not? Maybe we will get some nice idea, or some subsim comrade will give us some clue. In the meanwhile, my opinion is to focus on other and more important aspects... |
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03-26-18, 12:04 PM | #5 |
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No, until now because of the trouble with rowi58 who is behaving like a child I was very annoyed and lost interest in SH3 at times. Meanwhile, the disappointment over his behavior is gone and I focus again on SH3. I will DL WAC this week and adapt the modfiles to it if the mod looks like an improvement over ccom, what I think should be the case... @gap I'm online today for the first time in many months, so I have to look at your mod first before I could say anything about it and the useness of the models. But they sound really interesting and useful! Are they made with the same file structure like the Stock-DCs?
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03-26-18, 12:54 PM | #6 | |
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03-26-18, 01:23 PM | #7 |
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Let me give you an example of what I mean for "modular" models. Let's say that we are importing different throwers and DC marks in game. As long as we store them in the same file, there is no need that we import each DC model two times (one for the charge loaded on the thrower and one for the actual ammo depth charge): the same mesh can be linked both to the thrower model and to the DC ammo node. This approach will be very useful since your mod features different thrower and DC marks: using it we can create many combinations by still keeping file size acceptable. Moreover, by keeping the harbor mesh saparate from the DC mesh, we can do harbors to disappear once the DC enters in the water using the visible underwater render controller. I hope I am making myself clear...
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03-26-18, 03:25 PM | #8 | |
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Yes you are very clear. I think that I was unclear. I answer tomorrow because the names for the different labels in the file structure I need to explain my error aren't coming to my mind...
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03-27-18, 04:33 AM | #9 |
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Okay, I am looking forward to your answers
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03-27-18, 08:17 AM | #10 | ||
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In Stock a DC Node in the DC_R_KG.dat is structured in the following order: DCRack -> DCRack_base_L -> DCRack_barrel01 -> SHD_DCRack_barrel01 -> DCRack_BarrelFall01 -> SHD_DCRack_BarrelFall01 -> DCRack_BarrelFall -> SHD_DCRack_BarrelFall -> crik -> stopper -> parghie -> SHD_DCRack_base_L -> DC_man -> DC_man_cask My question was if you have structured your models that the existing 3D-models are replaced through these and work so or whether the file structure is built up differently. Quote:
Quite apart from that I´m always thankful for any help and suggestion in improving the mod an my knowledge of the game so I´m happy that a person with your know how want to help me
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03-27-18, 10:35 AM | #11 | ||||
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nodes whose name starts with "SHD", can be ignored at this stage, as they are used for dynamic shadows that are disabled/buggy in SHIII. Quote:
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EDIT: I have just checked for information the website of the Historic Naval Ships Association and I have found the following documents on US DC tracks and projectors: http://archive.hnsa.org/doc/destroye...ctor/index.htm (alternative link: https://maritime.org/doc/destroyer/d...ctor/index.htm) http://archive.hnsa.org/doc/destroye...tor1/index.htm (alternative link: https://maritime.org/doc/destroyer/d...tor1/index.htm) http://archive.hnsa.org/doc/destroye...rack/index.htm (alternative link: https://maritime.org/doc/destroyer/depthtrack/index.htm) The pamphlet on the DC racks is dated September 1952 though. Possibly some racks developped after the end of WWII are listed there, and some early racks considered obsolete but still in use during the war have been omitted EDIT 2: found on navweaps.com some additional information on DC racks/projectors used by the main nations involved in WWII: UK USA USSR France Germany Italy Japan Last edited by gap; 03-27-18 at 11:21 AM. |
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03-27-18, 10:47 AM | #12 | |
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I have only found this link for drawings about Racks in the past, but I´m searching for more: http://ship-model-today.de/sd072.htm Thanks again! P.S.: I don´t know, if that is useful, but I have found these drawings/pictures of Racks and K-Guns: http://www.navweaps.com/Weapons/WAMUS_ASW.php http://www.ship-model-today.de/auk-009.jpg https://www.ussslater.org/tour/weapons/racks/racks.html https://www.ussslater.org/tour/weapo.../dpthchrg.html https://www.ussslater.org/tour/weapons/k-gun/k-gun.html
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asw, depth charge, mod, real, realismn |
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