SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

View Poll Results: 1 million tons, in what boat?
VIIB, you need to do something different! Time to give the pig boats a reset! 16 57.14%
IXB, cause you wouldn't be happy without drum beating, or caribean cruises! 12 42.86%
Voters: 28. You may not vote on this poll

Reply
 
Thread Tools Display Modes
Old 05-23-06, 08:41 AM   #1
CB..
Ace of the Deep
 
Join Date: Apr 2002
Location: UK
Posts: 1,278
Downloads: 0
Uploads: 0
Default

i dunno Ducimus either sounds good!! but what ever way any one looks at it it says every thing any one needs to know about realism in SH3!!! (there 'aint any!) if even a hard core guy like your self can reasonably expect to reach a million tons in a career-with manual targeting etc etc---arghhh!!

once i get to the top of the historical tonnage Aces board- i lose interest right away-- i hope you make it if only to prove that the realism debate is null and void--
we should be struggling to reach 100,000 tons at the end of a career let alone a million---a large percentage of u-boat commanders never sank anything at all--

after thought---- can't help but think it might be more fun if you went for a entirely non realism soloution to the tonnage issue and vastly reduced the maximum range for the torpedoes-- making any attack over 1000 metres impossible..something along those lines would bring some fun back into the game perhaps--this would force you into some sort of conflict with the DD's and reduce the opportunity for multiple "strafing" strikes on convoys?

reckon the tonnage issue is in the end the main "realism" issue--reduce the tonnage scores achieved by the average player to something akin to those achieved over-all (not just on specific succesful patrols- yes we all know on occasion high tonnage was achieved in a single patrol)

but how much more involving would the game be if we were really struggling to get above half way up the aces tonnage board in the game---regardless of how this was actually achieved in game---heck give the merchants armour--reduce the range/explosive capacity of the torps
anything really---if the DD's can't do their job properly we'll have to find another way--worth a thought if your close to giving it a rest altogether what harm could come of it?

me i just edited the campaign so i get stuck with the type II right thro the war-- me thinks i might try the torp range reduction idea to see if that helps--
__________________
the world's tinyiest sh3 supermod-
and other SH3/SH2 stuff

http://www.ebort2.co.uk/


The best lack all conviction, while the worst
Are full of passionate intensity.

W.B.Yeats
CB.. is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:08 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.