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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Dude
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I recently (last video) had my own MK-48 almost get to the enemy and decide to turn back on me. It was a harrowing long chase at all depths. So no I've not had your problem.
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#2 | |
Torpedoman
![]() Join Date: Dec 2010
Posts: 120
Downloads: 54
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Forgive the quality, my rig's part toaster. Surface ships too, if I can manage not to get blown up by the depth charges, they release torps and kill themselves too. I set for about 1200-1400 ft depth, charge at the enemy with Active sonar, letting everyone know where I am and they still manage to blow themselves up. EDIT: I checked my difficulty, it's set to Realistic. Last edited by somedude88; 03-22-18 at 08:34 PM. |
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#3 |
Navy Dude
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The only answer I can offer is you are way below the enemy torpedo recognition cone. 1700ft is really deep. If you were at maybe 600 feet they possibly would come down to ruin your day.
The enemy torpedoes are also doing a snake search, showing they are probably not wire guided meaning the enemy sub can't steer them down to you. ![]() I'm not sure what version of ColdWaters you're running.
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#4 | |
Torpedoman
![]() Join Date: Dec 2010
Posts: 120
Downloads: 54
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Why would I intentionally limit my depth to 600 ft? The devs should change the AI to use the depth settings properly on their torpedoes or at least dive down deeper to reach the same depth as I am. And as you can see in the video, the last torpedo fired at me @ 4:35, you can see the torpedo beginning to go up as it went into its first circle. It should have started going down. It just doesn't make sense that they can detect me, pinging away less than 2000 ft away, and I have the engine shut off to make myself an easy target, and they still fired a torpedo that decreased depth instead of increasing depth. |
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#5 |
Navy Dude
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I guess I can't help you. Why not ask a Dev? The game is still in Beta BTW.
Also I never said you "had" to run at 600ft. It was an example.
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#6 | |
Torpedoman
![]() Join Date: Dec 2010
Posts: 120
Downloads: 54
Uploads: 0
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I know the devs occasionally page through the forums, hopefully they will see this post and know how to fix it. |
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#7 | |
Navy Dude
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What you have done is create a senerio that would never happen in real life (or the Captain would loose his command lol) and made the game not able to react properly. No Sub commamnder would charge around like in your video. You,ve done nothing wrong, but the game can't react to it as I said above. Try a shallow depth and watch what happens for the fun of it.
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