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Old 03-17-18, 11:17 AM   #1
Anvar1061
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"Hunted"
Briefing = Attack with conventional depth charges required a direct passage of the ship over the target. The old deep-seated bombs were first dropped on the simplest principle: "roll the barrel." Dropped from the stern of the destroyer, they began to somersault in a wake. This "underwater acrobatics" reduced the rate of immersion of the bomb and could take it away. Depending on the speed of the ship, the type of bomb and the depth of immersing the submarine, it took time to submerge deep-sea bombs at a given depth. During this time the submarine could significantly change its course, speed and depth of immersion. Moreover, the thunder of ruptures of deep-seated bombs was temporarily deafened by the receivers, and the water vortices created by them helped the submarine hide. In such conditions, contact could be lost completely. In addition, the U-boat can use its own sonar for detection on the surface of the ship, which hunts for it. Therefore, the game of cat and mouse does not always end in favor of the hunter. Good luck, Herr Kaleun!

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Old 03-18-18, 01:54 PM   #2
schlechter pfennig
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Quote:
Originally Posted by Anvar1061 View Post
"Hunted"
Briefing = Attack with conventional depth charges required a direct passage of the ship over the target. The old deep-seated bombs were first dropped on the simplest principle: "roll the barrel." Dropped from the stern of the destroyer, they began to somersault in a wake. This "underwater acrobatics" reduced the rate of immersion of the bomb and could take it away. Depending on the speed of the ship, the type of bomb and the depth of immersing the submarine, it took time to submerge deep-sea bombs at a given depth. During this time the submarine could significantly change its course, speed and depth of immersion. Moreover, the thunder of ruptures of deep-seated bombs was temporarily deafened by the receivers, and the water vortices created by them helped the submarine hide. In such conditions, contact could be lost completely. In addition, the U-boat can use its own sonar for detection on the surface of the ship, which hunts for it. Therefore, the game of cat and mouse does not always end in favor of the hunter. Good luck, Herr Kaleun!
I like it!
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Old 03-18-18, 02:00 PM   #3
Anvar1061
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I like it!
Sorry for my bad english.
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Old 03-29-18, 09:56 AM   #4
ThePrody
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i'm afraid i have some bad news : just tried the new version of your mod with NYGM in campaign and it still crashes after a depth-charge encounter .
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Old 03-29-18, 10:24 AM   #5
schlechter pfennig
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i'm afraid i have some bad news : just tried the new version of your mod with NYGM in campaign and it still crashes after a depth-charge encounter .
Are you using the latest, Rev. A version?

What mods, if any, are you running?
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Old 03-29-18, 10:33 AM   #6
ThePrody
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yes, the latest ofc, the other one crashed my game also some weeks ago .
heres the mod list , it works very well, i never had a single crash in NYGM in more than a year or abusing it ( at least until i installed your mod ) , in my opinion is the most stable supermod out there and the saves load in 30-60 secs .

NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6F
NYGM_2017A
IABLShipsforNYGM_New_Thomsen
NYGM_HiRes_Submarines_3_6F
3rd Flotilla Mod
Harbor Traffic Add-In
Minefield JPGs
NYGM Tonnage War Minefield Mod
Thomsen's Sound Pack V3.2cg
RadioMessage - MorseCodeOnly
KB's Diesel Sound Mod
TMT mod (NYGM version)
OFFICER_FACES v1.0
Evan82's Uniforms II
Bearded faces
Extra_files_for_Hsie_patch_V16B1
Supplement to V16B1 (JSGME)
Stiebler4C_Addon_for_V16B1
More wounded & less dead crew v2 - for V16B1 (JSGME)
FM30_UpDown_NYGM_
DD_OH_V3.09_20091209162038
FM_NewInterior v2.1D
FM_NI_Fix_for_Anvart_FM30_UpDown
Ahnenerbe WideGui 1920 x 1080 Final
Ahnenerbe WideGui 1920 x 1080 Final - FILES for NYGM v3.6D
ahnenerbe widegui F5 toolcard's windroses corrected
Clear NavMapTable
Color Dials with Dark Compass
O2-Gauges v2
SobersSmoke
Single Merchant Contact Mod
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Old 03-29-18, 02:48 PM   #7
schlechter pfennig
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Quote:
Originally Posted by ThePrody View Post
yes, the latest ofc, the other one crashed my game also some weeks ago .
heres the mod list , it works very well, i never had a single crash in NYGM in more than a year or abusing it ( at least until i installed your mod ) , in my opinion is the most stable supermod out there and the saves load in 30-60 secs .
Well, I thought I'd had that fixed for every major supermod. Just retested this again and, even with it unmodded, it CTDs.

I have no idea why at this time.
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