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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#166 | ||
Seasoned Skipper
![]() Join Date: Mar 2005
Location: Music City
Posts: 683
Downloads: 5
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I think "realistic relief" is a great idea, but I also think it would please more people to have it as a mod rather than as a stock element. Casual players may not go for it if it's a stock feature, while the realism junkies (who are the most likely to use mods on a regular basis, IMO) will love it.
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![]() Jack's happy days will soon be gone, To return again, oh never! For they've raised his pay five cents a day, But they've stopped his grog forever. For tonight we'll merry, merry be, For tonight we'll merry, merry be, For tonight we'll merry, merry be, But tomorrow we'll be sober. - "Farewell to Grog" |
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#167 |
Officer
![]() Join Date: Apr 2005
Location: Astoria , Oregon
Posts: 246
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My only wish is ......................
Out of box game that don't need a patch after 2 weeks of being released ...... Out of box game that don't need 5 thousand mods in order to make it look 'interesting' or 'real' Out of box game that I don't need to spend 500 us dollars to upgrade my computer in order to play it .......... |
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#168 | |
Ace of the Deep
![]() Join Date: Feb 2006
Posts: 1,164
Downloads: 38
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Good points DS, although this realistic career stuff could just be an option. George S, great post, agree on all of your points.
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What? Behind the rabbit? |
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#169 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: Music City
Posts: 683
Downloads: 5
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I just noticed that I repeated myself in that last post. Sorry about that.
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![]() Jack's happy days will soon be gone, To return again, oh never! For they've raised his pay five cents a day, But they've stopped his grog forever. For tonight we'll merry, merry be, For tonight we'll merry, merry be, For tonight we'll merry, merry be, But tomorrow we'll be sober. - "Farewell to Grog" |
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#170 |
Silent Hunter
![]() Join Date: Jul 2005
Location: Swansea
Posts: 3,903
Downloads: 204
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Firstly, I think a Pacific theatre submarine game has been on the cards ever since the (frankly astounding) Pacific Aces for SH2.
But to make this game rock the proverbial socks, I think Ubisoft should add- 'A More Human Crew' - Okay, so SH3 added in some pretty good models of your U-Boats crew, but it would be nice to have them moving around on your submarine, actually looking like they're doing something. For example, your ChEng could, in times of transit walk around the control room, cleaning gauges, checking valves and pumps. Whilst your Navigator uses the...star..doohickey.. to recompute your current position. I feel this would add a massive amount of atmosphere to the game - make your crew more human and players will take the game more and more seriously. (Not that no-one does now, of course, manual TDCers. ;D ) Random System Failiures - I noticed this in PA - occasionally my engines would get damaged, due to mechanical problems. This could be greatly expanded upon, perhaps to include individual parts of the ship being faulty, such as bearing shelves or compasses The coveted 'Free Roam' - I totally agree with this one. As a commander, you should be able to inspect every nook and cranny of your ship, making sure the crew is working efficiently, the systems are functioning correctly, and any low priority items for repair or adjustment (maybe periscope aligments and so forth) More control in port - This is a rather childish little want, but I think it'd be cool and immersive if you could control what gets loaded onto your submarine in terms of food, fuel, weapons and luxuries. Certain luxuries such as chocolate and extra gramophone records can boost morale, whereas extra weapons boosts the combat value of your ship, at the expense of space (and morale as a result) In a summary, keep the graphics more or less the same (with a few glitches removed) and concentrate on immersion and realism. You cant go far wrong with that, if SH3 is any indication as to what the dev team is capable of. |
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#171 |
Stowaway
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I would like to see things accurately placed. SHIII has the Observation Periscope at the wrong end of the control room, as well as no actual helmsman, who should be seated at a wheel at the front of the control room (behind the chief and at a right angle to the two planesmen).
Just little things, but this is the 'wish list'. |
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#172 |
The Old Man
Join Date: May 2004
Location: Sutton Coldfield England
Posts: 1,541
Downloads: 305
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Wish list eh?
1. Ability to go right through whole of WW2 2. Ability to, and missions for, shelling shore targets 3. Return of the rescue missions (SH1) 4. A lot of subs could and did go "below crush depth" but SH2 (PA) refuses to allow this, would like to see it in SH4. U boats could go VERY deep, was it their superior build? 5. Superior graphics are obvious but superior sound too and beta tested to destruction BEFORE release.
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> > Captain!, there's a destroyer on the por........ periscope is flooded Sir! > Darkness is only the absence of Light; Ignorance is only the absence of knowledge © www.worldwartwo.uk www.captainwalker.uk |
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#173 | |
Dutch Sea Lord
![]() Join Date: Jan 2002
Location: Almost at periscope death !
Posts: 1,665
Downloads: 1
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So please reserve enough funds to fix problems discovered in prerelease-beta and patch-beta testing ! |
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#174 | |
Navy Seal
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#175 |
Dutch Sea Lord
![]() Join Date: Jan 2002
Location: Almost at periscope death !
Posts: 1,665
Downloads: 1
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Yep, SHIII
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#176 | |
Stowaway
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#177 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: Music City
Posts: 683
Downloads: 5
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Anybody else besides me think seeing phosphorescence in the water would be really cool?
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![]() Jack's happy days will soon be gone, To return again, oh never! For they've raised his pay five cents a day, But they've stopped his grog forever. For tonight we'll merry, merry be, For tonight we'll merry, merry be, For tonight we'll merry, merry be, But tomorrow we'll be sober. - "Farewell to Grog" |
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#178 |
A-ganger
![]() Join Date: Oct 2005
Posts: 78
Downloads: 44
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Just some thoughts from a long time and rather complatent SH3 player.
I'd prefer to see more life in the submarine, as has been stated before. But also I want to have the effects of crew be ovbiously apparent. For example, I want to be able to delegate duties to other officers, such as crew management. I'm rather tired of waking up and finding the boat dead in the water for 4 hours as everyone simply decided to stop working. This dosen't happen, theres crew rotations, the captain's job is to manage the property of the navy (boat), not to babysit the crew. Thats the petty officers job ![]() Communication is a must as well, as is opening up the rest of the boat. But I'd like a little more level of immersion, I'd like a variable skill set of officers, noone is perfect at everything, so is having a preset slider bar system regarding ship duties randomly generated off of the 'birth' of the officer a bad thing? Sure medals and experience in a compartment can improve these, and should. Also I believe that the officer promotion should be standard as it is provided via SHcommander. If I had a rather extremely skilled and highly decotared officer it makes since that either BDU or the USN grant him a boat commission. What would be more immersive to be sailing on your last patrols before retirement, called into a wolfpack, and then notice that the tailing u-boat is in fact your former IWO? |
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#179 | ||||
Dutch Sea Lord
![]() Join Date: Jan 2002
Location: Almost at periscope death !
Posts: 1,665
Downloads: 1
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Maybe you should go back to Silent Service 1, that game has next to none mods, runs smooth and has few known bugs, and you only have to downgrade your computer or run DosBox. :p ![]() Quote:
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#180 |
Bilge Rat
![]() Join Date: Jun 2006
Posts: 1
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I thought SH3 was fantastic, esp after some of the great mods that were later developed. For SH4 the biggest thing I could wish for would be a improvement and integration of time compression and crew management. Setting daily watches without guys falling asleep at the controls is a must! I would also like to see when you are in time compression above a number you set, ie 8X the captain, (you) are off duty and in your bunk. Your XO would be in command and follow captain's (your) standing orders. ie, avoid target "this" and "that", engage target "this" and "that" You would arrive on the command deck with the crew already getting underway to avoid or engage a contact, and not wake up to a "death screen" because you couldn't slow the time comp in time.
It only makes sense to me that if the enemy AI can currently attack and sink you before you can lift a hand to get out of time compression, that the friendly AI crew mates can be smart enough to avoid that rock, not hit that friendly freighter or crash dive when swarmed by destroyers while you are rising from your bunk rubbing the sleep out of your eyes. Once the immediate threat is dealt with, your XO can report all happenings while you were napping. ![]() PS new here. Nice board. Great to see this series alive and well in the community. |
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