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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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Although I've experimented a lot with the depth charge noise mod before releasing it, I would value any and all input regarding its performance. I believe I've adjusted the available parameters to provide a reasonable/realistic result, but I'd appreciate feedback as to how well (or not well) it performs.
At the moment, due to the files that are required to be modified for functionality, I can only guarantee it works with WAC 5.0. However, if there are others that would like to use/test the mod that don't use WAC, let me know and I'll make the necessary adjustments for you. Although I wasn't aware of TheDarkWraith's TheDarkWraith_DC_Water_Disturbance_v4_0_SH3 mod before, I've gone through that release thread and, based upon what I've read, the depth charge noise mod so far seems to avoid those problems (for example, CTDs, and of simply not at all distracting the destroyers). Again, I'd appreciate any and all feedback/observations. |
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#2 | |
Hellas
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Your mod is really interesting and ,if it works, will be a must have addition for my setup. TDW's mod never worked for me and i had to left it behind so it will be nice to test and see if your mod is working. Can you please make a version of it for the stock game ( for tests, i believe that only one mod must be enabled) and a single mission that will serve the needs of such tests ? All the best to this really interesting mod ![]()
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#3 | |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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http://www.subsim.com/radioroom/down...o=file&id=5327 |
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#4 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi schlechter pfennig,
thanks for your work! I will test it as soon as possible! One question: What is the purpose of the sensors.* files? Are they required or are the particles.* file sufficient? Best, LGN1 |
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#5 |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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The particles.* are sufficient on their own. However, I've released a version 2 of the mod which is an improvement.
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#6 |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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Version 2 of the depth charge noise mod. When unzipped there will be four mod folders, one each for stock (vanilla), GWX Gold, NYGM, and WAC 5.0. Place the applicable folder into your MODS folder and enable using jsgme.
Version 2.0 change log:
Last edited by schlechter pfennig; 02-23-18 at 09:44 AM. |
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#7 |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,517
Downloads: 110
Uploads: 0
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#8 | |
Machinist's Mate
![]() Join Date: Jun 2016
Posts: 130
Downloads: 60
Uploads: 0
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![]() Quote:
As soon as the mission started I flank, then I go to periscope depth. Then they pinged me and I go down to 200m depth. I wait the firsts charges and when they drop them in the water, I turn left or right at flank speed. 10 seconds later I go back to 0 knots, 30 RPM. Then the deep charges explode, and instantly they start to ping me. I tried the same like 10 times, and they always ping me as soon the depth charges end their explosion... I don't have that minute to move freely, even at 0 knots. |
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