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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
CTD - it's not just a job
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The airplanes in FotRSU are, for the most part, TMO v1.7, with some "improvements" in the AI_Kill-ability (like they're on steroids)... They used to calls the airplanes in TMO "Ducimus's Evil Airplanes". In FotRSU beta v0.63 (Fall of the Rising Sun v2 basically), they are "AOTD_MadMax's version of Ducimus's Evil Airplanes"...
![]() If during your first encounter with a plane, they happen to "see" you (pay attention to if they turn toward you), after you crash dive and get down to 150 foot, change course at least 15 degrees and then do no more than "Ahead One Third" (again). This time though, stay down for 30 minutes or more. Come up cautiously again, checking the periscope before coming up to radar depth, and again - go no faster than "Ahead One Third"! You want to be moving, just in case you have to dodge something, but not moving so much that you disturb the water surface so much. The thing is, once you're seen, the one plane will call all of his nearby buddies, and they'll all come trying to find you now, and get a piece of your boat, so they will basically swarm on you for a while. If there is a carrier nearby, they have a tendency in the game (stock included) to launch all that they have at you. It generally takes 30 minutes for them to lose your scent, and maybe then, the AI will reset to no detection... but these are planes, and it can take them a bit to respond sometimes, and they will generally go to a location further up your last known route. Once you're seen, it might take until dark to get them off your trail, hence the course change, and not doing more than Ahead One Third while under. If you're seen again, change course again. Once nightfall hits, resume your original course, only now, make sure you've not altered the course so much that you'll run aground on reef or island, like someone else we know... ![]() In TMO, the planes can "see" your boat down at 100-120 feet. Figure that a little deeper in FotRSU. The current airplane behavior will be part of an overall AI behavior mod choice, once we get things set for finalized release. We're not sure how we'll configure the AI choices just yet, but there will be at least an "Easy" and "As-is" setting. In real life, the planes were extremely dangerous and were not trifled with by most US boats. FotRSU has its planes set like that, only they might be a bit thicker than real life, once there is a detection of your boat, but read some of the patrol reports of real subs, and you'll find that having five and six encounters a day was not all that unusual in some areas... ![]()
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"...and bollocks to the naysayers" - Jimbuna Last edited by propbeanie; 02-12-18 at 01:03 PM. Reason: sprelling air-orz... |
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#2 |
A-ganger
![]() Join Date: Feb 2012
Posts: 75
Downloads: 54
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Great tips prop!
My last career ended when aircraft caught me in a straight. They kept me pinned down until a destroyer could arrive and that was that. LOL I've found aircraft to be much more perilous than ships thus far. Thanks again. |
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#3 |
CTD - it's not just a job
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Bummer... but yeah, straits are to be avoided during daylight hours (if possible) in FotRSU. Patience is key...
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"...and bollocks to the naysayers" - Jimbuna |
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#4 |
A-ganger
![]() Join Date: Feb 2012
Posts: 75
Downloads: 54
Uploads: 0
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Well thankfully in a sim we get a second chance.
I've not made that mistake again. LOL |
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