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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Oct 2004
Location: AZ & DC
Posts: 487
Downloads: 48
Uploads: 0
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I wondered if hull popping was represented in the coding. Also, is it defeatable by a slower rise angle?
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#2 |
Bosun
![]() Join Date: Jan 2012
Location: United States
Posts: 62
Downloads: 57
Uploads: 0
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How about hull sounds as the boat goes deep, deeper....then again as it rises?
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#3 |
Captain
![]() Join Date: Oct 2004
Location: AZ & DC
Posts: 487
Downloads: 48
Uploads: 0
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Hull-popping, up or down, would have to be across the board for both sides. Another input by the sonar team.
Also, the sonar team calling out bearings for torpedo launches to go with the little green flash that visually disappears so quickly. |
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#4 |
Bosun
![]() Join Date: Jan 2012
Location: United States
Posts: 62
Downloads: 57
Uploads: 0
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I was referring to us hearing the sounds of our own sub as we descend and ascend, not the sonar man calling it out -- similar to Tom Clancy's SSN game and Janes 688i and follow on games.
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#5 |
Captain
![]() Join Date: Oct 2004
Location: AZ & DC
Posts: 487
Downloads: 48
Uploads: 0
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Would it just be a sound file that is programed to play during certain event, ie ascending or descending.
Could the sonar operator play that sound when he hears another nearby sub doing it? |
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#6 |
Soundman
![]() Join Date: Oct 2017
Location: The land of the free with a glorious military history (France)
Posts: 141
Downloads: 15
Uploads: 0
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If I had one request, which, I suppose, could be done through mods, it would be the addition of a "Hollywood mode" for the game, to use the really great visuals for guilty pleasure between a few realistic campaigns. Maybe some tweaked values to make dodging torpedoes more spectacular, having torpedoes exploding dramatically near the submarine after being dodged, that kind of thing.
Now, don't get me wrong, I DO enjoy the effort made in the game, and playing it smart and slow is definitely rewarding when you take out an entire Soviet SAG with your old submarine by pushing their carrier into the torpedo kept below the layer, undetected before it's too late. But some of the fondest memories are also when I run like a madman towards a Victor III, two torpedoes hot on my ass and pull a Red October on it, cheering as the two fishes lock on their own shooter allowing my sub to walk away with a huge explosion at my back. Crimson Tide is silly, and some of the stuff showed in other movies are silly too, but I doubt I am alone in having this small voice telling me that it could be awesome to recreate some of the scenes. The other thing I would really love would be some more relief, maybe procedurally-generated, to have the kind of canyons like Red Route 1 for a high-risk high-reward gameplay, though I already imagine that it would be hell to implement, particularly with relation to AI behaviour. |
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