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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: May 2007
Posts: 64
Downloads: 38
Uploads: 0
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Alright, got that sorted out. I used the map and the radar to close at flank, until I located at least two ships steaming. As they shot back, escorts of some kind. I opened fire around 20,0000 (yards or meters? Not sure what the Kreigsmarine used). I tired to use the RF, but at that range the stereoscopic effect was too minor to be useful, instead I took my initial range cut from the radar. I laddered my ranges until I started getting brackets, not having a range clock, and range cuts, certainly makes that difficult. I some how got what I think was a hit at about 18,500 (extra bit of smoke, and missing a shell splash). I kept closing using just the fore turrets until around 14,250 I got another hit, again more smoke and a missing splash. I think I sunk the target actually as shortly after that I observed no more stack smoke, and the after a few minutes the ship was gone.
I hit escape to pause things, and when I hit return to game (I think, I may have hit the wrong option) it dumped me to the initial screen. So far it's a neat project. I'm looking forward to where you can take it. There is a suprising bit of tension even in it's current state to get a visual sighting, and then to try and get hits. Personally I'd got after the range keeping, and bearing generation systems next, as they are the heart of the gunnery system. -Jenrick |
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#2 |
Grey Wolf
![]() Join Date: Aug 2007
Location: Sweden
Posts: 776
Downloads: 19
Uploads: 0
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Thanks for the report Jenrick! I saw your answer in the other thread aswell, but I'll answer here.
Sounds like you had a nice and balanced battle! It's in meters, so well done getting a hit at 18,5km on first encounter. It seems to fit well with the hit ratio % on those distances, depending on how many salvoes you fired before the first hit. Did she manage to hit you? It sounds like you faced the HMS Belfast, a cruiser, if she opened up at around 20km. Pardon the bugg with the pause screen... Somehow the mouse position is screwed and it clicks both options at once. You can use ESC-button again to return to game. The rangekeeper or rather the whole Fire control computer(FCC) is work in progress. It will indeed make things more interesting and workable! As you notice right now, you have to lead your target and aim ahead of it, a la World of Warships ![]() I will show off he FCC as soon as I decide for an initial interface for it! PROBABLY I will start out with a simplified version baked into the fire director station. Cheers! |
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#3 |
Bosun
![]() Join Date: May 2007
Posts: 64
Downloads: 38
Uploads: 0
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There were two targets steaming at me. I believe they opened fire around 16,000, but not totally sure. It took me a minute to realize that noise was shells splashes aimed at me.
If I had to take a guess I'd say I had probably about 6-10 salvos before the initial hit, which I'm again ascribing to pure luck lol. Glad to hear things are apace, keep up the good work! -Jenrick |
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#4 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
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Well done. Looking very nice.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#5 |
Planesman
![]() Join Date: Sep 2016
Location: Melbourne, Australia
Posts: 188
Downloads: 142
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i will give it a try too! i love that you doing the Scharnhorst - if you want to add a battle then do teh Battle of North Cape - i am not sure if the Scharnhorst at all stood a chance though - i guess the challenge would be to see who can survive the longest or do the most damage to the british.
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#6 |
Grey Wolf
![]() Join Date: Aug 2007
Location: Sweden
Posts: 776
Downloads: 19
Uploads: 0
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Thanks guys!
No, the battle of the North Cape was a tough one for the Scharnhorst. It was a well planned trap by the brittish. The Scharnhorst had a chance to escape after the first encounter with the brittish cruisers of Force I, but didn't take it as I recall. Then it was too late and Force II with the more heavily armed Duke of York caught her on radar at some 40km distance. By this time the brittish radar was far more developed, and Scharnhorst lost her radar early in the battle. So she got hammered to pieces by an enemy she couldn't see. They could only aim at flashes from the brittish guns. The HMS Belfast which was part of Force I in the battle is allready in the demo. There is no brittish battleship yet, but I do think it's time to model a KGV class and add it. ![]() |
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#7 |
Planesman
![]() Join Date: Sep 2016
Location: Melbourne, Australia
Posts: 188
Downloads: 142
Uploads: 0
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great stuff! well there is the earlier action in rough seas between the Renown and Scharnhorst - that would be fun to recreate!
I guess by the time it came to Scharnhorsts death ride, it was all alone as the last capital ship of the DKM and the British just ruling the surface, the air and probably the depths too The old game Action in teh North Atlantic recreates North Cape, but in that one, it is Scharnhorst and Tirpitz together versus the british forces, so i guess to maybe give the player possibly half a chance. If you need any art for the game let me know - actually i am making picture of the Scharnhorst at the moment in my freetime when i have it |
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