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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: May 2007
Posts: 64
Downloads: 38
Uploads: 0
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Hmm trying to order a speed on the telegraph doesn't seem to work for me. It simply says "Engines on Alert Sir," am I missing something?
-Jenrick |
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#2 |
Grey Wolf
![]() Join Date: Aug 2007
Location: Sweden
Posts: 776
Downloads: 19
Uploads: 0
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Try to hold the mouse button and pull left or right.
Similar to FSX toggles and wheels. Does that work? |
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#3 |
Bosun
![]() Join Date: May 2007
Posts: 64
Downloads: 38
Uploads: 0
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Alright, got that sorted out. I used the map and the radar to close at flank, until I located at least two ships steaming. As they shot back, escorts of some kind. I opened fire around 20,0000 (yards or meters? Not sure what the Kreigsmarine used). I tired to use the RF, but at that range the stereoscopic effect was too minor to be useful, instead I took my initial range cut from the radar. I laddered my ranges until I started getting brackets, not having a range clock, and range cuts, certainly makes that difficult. I some how got what I think was a hit at about 18,500 (extra bit of smoke, and missing a shell splash). I kept closing using just the fore turrets until around 14,250 I got another hit, again more smoke and a missing splash. I think I sunk the target actually as shortly after that I observed no more stack smoke, and the after a few minutes the ship was gone.
I hit escape to pause things, and when I hit return to game (I think, I may have hit the wrong option) it dumped me to the initial screen. So far it's a neat project. I'm looking forward to where you can take it. There is a suprising bit of tension even in it's current state to get a visual sighting, and then to try and get hits. Personally I'd got after the range keeping, and bearing generation systems next, as they are the heart of the gunnery system. -Jenrick |
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#4 |
Grey Wolf
![]() Join Date: Aug 2007
Location: Sweden
Posts: 776
Downloads: 19
Uploads: 0
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Thanks for the report Jenrick! I saw your answer in the other thread aswell, but I'll answer here.
Sounds like you had a nice and balanced battle! It's in meters, so well done getting a hit at 18,5km on first encounter. It seems to fit well with the hit ratio % on those distances, depending on how many salvoes you fired before the first hit. Did she manage to hit you? It sounds like you faced the HMS Belfast, a cruiser, if she opened up at around 20km. Pardon the bugg with the pause screen... Somehow the mouse position is screwed and it clicks both options at once. You can use ESC-button again to return to game. The rangekeeper or rather the whole Fire control computer(FCC) is work in progress. It will indeed make things more interesting and workable! As you notice right now, you have to lead your target and aim ahead of it, a la World of Warships ![]() I will show off he FCC as soon as I decide for an initial interface for it! PROBABLY I will start out with a simplified version baked into the fire director station. Cheers! |
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#5 |
Bosun
![]() Join Date: May 2007
Posts: 64
Downloads: 38
Uploads: 0
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There were two targets steaming at me. I believe they opened fire around 16,000, but not totally sure. It took me a minute to realize that noise was shells splashes aimed at me.
If I had to take a guess I'd say I had probably about 6-10 salvos before the initial hit, which I'm again ascribing to pure luck lol. Glad to hear things are apace, keep up the good work! -Jenrick |
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#6 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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Well done. Looking very nice.
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__________________
Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#7 |
Planesman
![]() Join Date: Sep 2016
Location: Melbourne, Australia
Posts: 188
Downloads: 142
Uploads: 0
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i will give it a try too! i love that you doing the Scharnhorst - if you want to add a battle then do teh Battle of North Cape - i am not sure if the Scharnhorst at all stood a chance though - i guess the challenge would be to see who can survive the longest or do the most damage to the british.
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