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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Jun 2017
Posts: 117
Downloads: 51
Uploads: 0
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Hello there i have a question...
Ok so lets imagine i like how the vessel from CCOM mod does looks, the architecture from these vessel and the texture. Imagine i want to play SH III without any supermod but i want to get the vessel from CCOM when i play this SH III without supermod. Will it works first ? And wich file should i copy after my SH III instal finish ? I am thinking about these file but i need your opinion. LIBRARY ROSTER SEA For example lets imagine i play NYGM mod and i want as environement ( sky and water texture ) the one from LSH. So i have to copy in my install folder these file. Env scenes.dat I want to do the same thing with the vessel from CCOM.. ![]() ![]() |
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#2 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
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This theme doesnt fully cover your question, but may be interesting for you
http://www.subsim.com/radioroom/showthread.php?t=179398 |
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#3 | |
Torpedoman
![]() Join Date: Jun 2017
Posts: 117
Downloads: 51
Uploads: 0
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![]() Quote:
But in my situation here i have actually CCOM installed. So i have the file i need, so imagine i re install SH III without super mod, and if i paste the file from CCOM into my SH III directory, it should works right ??? For the game it still the same file except that they contains more ship.. ? ![]() |
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#4 |
Torpedoman
![]() Join Date: Jun 2017
Posts: 117
Downloads: 51
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So ? My question is, are all the ships frop CCOM in these file and are they the right file can anyone confirm plz ?
library roster sea Or what are all the file so ? |
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#5 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,481
Downloads: 875
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Yes this is the right folder, but do not forget that there are file campaign. You should check them out Type cfg compatibility. The best way SHValidator. Otherwise you will get CTD!
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#6 |
Torpedoman
![]() Join Date: Jun 2017
Posts: 117
Downloads: 51
Uploads: 0
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#7 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
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A vessel in the game is made by a lot of things, not just its shape...There is its campaign definition, the ID book, the names on TDC, etc. etc. and finally: the grafics.
Good luck, ![]() |
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#8 |
Torpedoman
![]() Join Date: Jun 2017
Posts: 117
Downloads: 51
Uploads: 0
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#9 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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Don't hesitate to use the Search and enter keywords to search in the 'Mod Workshop' of SH3, you can set the request to search only the text in the title. Maybe you can so find helpful hints about modding a vessel, so you know which files are concerned.
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#10 |
Torpedoman
![]() Join Date: Jun 2017
Posts: 117
Downloads: 51
Uploads: 0
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Hi ! ok good to know thanks again so !
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