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View Poll Results: How extreme do you want the torpedo mods to be? (please see the message body for explanation of term | |||
As is: general bug fixing and AI enhancement. |
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6 | 12.77% |
Above with: Advanced Wire Control and Sensor Modelling |
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5 | 10.64% |
Above with: Wire Lengths Limited to 10-13nm from launchpoint (reported as realistic) |
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7 | 14.89% |
Above with: Advanced Torpedo Physics |
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29 | 61.70% |
Voters: 47. You may not vote on this poll |
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Thread Tools | Display Modes |
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#11 | |||||
Sonar Guy
![]() Join Date: Nov 2002
Location: Poland
Posts: 398
Downloads: 0
Uploads: 0
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![]() Quote:
![]() My test versions of mods always worked perfectly... zero problems. Quote:
Quote:
Quote:
LW, I wonder that maybe first all should feel familiar with original ATC mod controls and limitations (wire broken only by exceeding wire range), and only then - when all works ok and people know how to use it, then add the more advanced limitations and triggers for ownship maneuvering ? For now, Molon had non-responding torpedo, and he didn't knew if it's a bug, or wire was broken by his ownship maneuver (with experimental conditionals for "break" detecting). Quote:
P.S. Took a 688 and fired few ADCAPs at targets and snapshots. No circling torpedos, all gone for snapshot bearing correctly. But... there seems to be something wrong with playtest one torpedo mods, LW... ![]() P.S.2. I see - after passive enable Preenablespeed = 40, ok Setspd Preenablespeed - ok but only once... :hmm: in fact the setspd command IS given and clearly doesn't work... but this sometimes happens in DW. That's why normally the setspd order is repeated every second. maybe setsped preenablespeed should be repeated every in turn is passive mode, too...? But that's for tomorrow. and, LW - just after launch, my ADCAP detected his ownship at few yards with visual sensor, as it should. [1752] NSE: Improved LA SSN detected by Mk 48 ADCAP Torp with Visual at rng 35 OK. But one second later... [1752] NSE: Kuznetsov CV detected by Mk 48 ADCAP Torp with Visual at rng 117053 [1752] NSE: Kirov CGN detected by Mk 48 ADCAP Torp with Visual at rng 111676 [1752] NSE: Sovremenny DDG detected by Mk 48 ADCAP Torp with Visual at rng 105709 ![]() I see this visual sensor has almost unlimited range... Are you sure it is needed ?? When a target is detected, it's stored im memory as long as it's not dropped, even if it's no longer seen by any sensor. This was the case of Maverick missile bug - target was handed to missile at start, and then it homed on it even though it was NEVER detected by ANY missile sensor ! Not seen, but kept in memory and homed on. So it's probably not needed to see the ownship all the time, it should be enaugh that you detect it once and never drop. Try to give this visual sensor a 100yds range, I think it should still work, and don't detect everything on the map every few seconds :-). And WireWatch doctrine could be even shorter (no need for rejecting other targets). And sensor maybe could be rear-facing. (edit: but if a torped passed withing 50yds from something (CM? sub?) then it would acquire it, even with rear-facing sensor... so maybe rejecting false targets would be still needed, just the sensor would not detect everything on map and slow down the game). Try to make WireWatch sensor 50-100yds limited and say me how it worked :-) |
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