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Old 01-16-18, 05:43 PM   #1
Reds
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These suggestions make sense.
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Old 01-16-18, 06:32 PM   #2
Killerfish Games
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They do and we read them all so thanks for sharing.
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Old 01-16-18, 10:14 PM   #3
Delgard
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Music comes from a sonar headset...
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Old 01-17-18, 06:16 PM   #4
Capt.Hunt
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the music does create great ambiance in the game, but occasionally the ambiance interferes with the tactical picture. Sometimes, during tense moments you get a chord that sound a lot like a series of sonar pings.
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Old 01-17-18, 08:06 PM   #5
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Over the years I always had it off. I just turned it off on day 1. But, since the Big K-Fish might be around, I am sure it is lovely music.

Although, if there was a button to start the Jaws movie music...that way, when my torpedo acquires the target, I could hit the button and have appropriate music.

We need a button, yep.
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Old 01-18-18, 12:58 AM   #6
GeneralGamer
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Quote:
Originally Posted by Killerfish Games View Post
They do and we read them all so thanks for sharing.
Hopefully you could add time enough in port on the first mission to change stores. Otherwise the first mission is always a failure due to lost time.

If your mission is to sink a Carrier group, TLAMS are useless and something you don't need for the mission. But change them out for something else and you fail the first mission because you run out of time, every time. Very annoying.

Thanks FOR LISTENING AND GREAT GAME!!
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Last edited by GeneralGamer; 01-18-18 at 01:34 AM.
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Old 01-18-18, 10:42 AM   #7
_DoomGuy
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This is my list of demands, and I say demands because this two tinny things really feel like cheating:
1.-when an enemy launches a torpedo, transient is announced and is as well displayed for a second in the map, so that it reveals the enemy position
2.-Same happens with knuckle forms and decoys, but worse because they stay on the map.

To be realistic those things should be announced as bearings only, not true positions
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Old 01-20-18, 11:56 PM   #8
Capt.Hunt
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Quote:
Originally Posted by GeneralGamer View Post
Hopefully you could add time enough in port on the first mission to change stores. Otherwise the first mission is always a failure due to lost time.

If your mission is to sink a Carrier group, TLAMS are useless and something you don't need for the mission. But change them out for something else and you fail the first mission because you run out of time, every time. Very annoying.

Thanks FOR LISTENING AND GREAT GAME!!
You must go through a lot of torpedoes on missions, you don't really need to off load those TLAMs, because even with them on board, you should have enough fish to deal with a few surface contacts.
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Old 01-21-18, 02:31 PM   #9
3catcircus
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I'd like to see a clock and I'd like to see a dot stack plot.
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