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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Gunner
![]() Join Date: Sep 2014
Posts: 99
Downloads: 25
Uploads: 0
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![]() Quote:
Certainly a 3D visual would be superior to a 2D one. Maybe by keeping it small to just a zoomed in visual of a specific panel/display instead of an entire comparment/space on board the submarine it could be done without needing a huge budget with lots of unnecessary visuals. Like when you sit down at the hydrophone station in Silent Hunter 3. Your head movement is limited to keep your focus on the panel/display before you. Or in Dangerous Waters, you just see the panel of the station you are at. It would certainly be better than always seeing your sub from a exterior view with tons of popup panels that get in the way of the exterior view and are small in size which makes it hard to view them. And for a real hardcore player, just playing the game via panels and no exterior view would be the ultimate challenge since that's what it's like in real life. Not sure they attach waterproof GoPros to submarines these days so the Captain can see his ride from the outside and hack into the GoPro of enemy subs so he can see their ride also. LOL! ![]() ![]() ![]() |
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