![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#5 |
Ace of the Deep
![]() Join Date: May 2005
Location: Florida
Posts: 1,010
Downloads: 1
Uploads: 0
|
![]()
Some good points.
Having too many veteran crewed escorts insure your destruction no matter what. But, that happens at 7 escorts One in the lead and 2 on each flank.. What I search for is something that better resembles reality. I believe reducing the sensors is worth a try because in so doing we can increase the number of escorts. We can have 20 and that does not cause a traffic jam because they simply fan out which would also be somewhat real. Increasing the ship spacing makes it less real as they were never as wide as we need to have them. Adding more columns is real but places the wing escorts too far away to respond as if they do not know a ship was sunk at all. I want the escorts coming after me. I want a bunch of them but I don’t want them to drop DCes like they are fire and forget homing cans. I love it extremely difficult but I want a chance and I want it in a manner than simulates reality (as we believe it is from what sources tell us) I will run the first patrols tonight on the escort increased number/reduced crew rating to all “2” and see what happens. I am betting further senor quality will need reduction. Foe me the fun is in 1943-45 where the competition is tough! Wulfmann
__________________
"The right to keep and bear arms should not be infringed upon, if only to prevent tyranny in government" Thomas Jefferson,; Constitutional debates |
![]() |
![]() |
|
|