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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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![]() Quote:
That's not too difficult because the enemy patrol AI is disabled in a radius around ports, so you will never meet high resistance inside the port area except that you must avoid minefields. I don't think that any mod will change that. Passive ports are in all SH series and it's an easy way to get a high tonnage without risk. It's clearly totally unrealistic, but SH3 (and also SH5 in this regard) has its limits... SH1 (Commander Edition 1.3) is different, also IMO the AI is the best in all the SH series: if you infiltrate ports you must first get past the destroyers in shallow waters, and they will come looking after you once you start 'havoc'...You are then stucked in shallow waters with not much of a chance. Play it and let's see if you still 'like' it afterwards ![]() The early torpedos don't perform well if they don't impact at a 90° angle, if the angle is too high the impact detonator or the magnetic one will most likely fail, thats' historically accurate. But the positive is : they are fast and were prefered by the real skippers at that time. Last edited by XenonSurf; 01-09-18 at 03:09 AM. |
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#2 | |
Stowaway
Posts: n/a
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![]() Quote:
Anyway what I meant was that I thought they would've upgraded the magnetic pistols by 1943 on the TI torpedoes as well by the time TIII was introduced. After all they did prolong the operation time by introducing TI FAT. Since TIII worked flawlessly where TI did not I can only deduce this was not the case (at least in the game of course). |
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Tags |
arctic, convoy, murmansk, pq17 |
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