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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2 |
Good Hunting!
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This is also something from stock Dangerous Waters and Sub Command that had been fixed with the RA mod. Your sonarman in those games would pick up launch transients from many many many miles away. There's nothing anti-physical about picking up a torpedo after its been swimming for some while and from such a distance that you wouldn't be able to hear a launch transient.
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