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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Isn't translation just (not so) great sometimes! Good to see you Anvart. You are one of a handful who understand the Silent Hunter series in true depth.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#2 |
GLOBAL MODDING TERRORIST
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Just as was done in the SH3 thread? Create a safe folder to work in!
To follow along copy 2 files into this folder. I've got Marine.dat from the Library/Characters folder and cap_m13.dat from the animations/headmorphing folder that I will be working with. |
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#3 |
GLOBAL MODDING TERRORIST
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open the cap_m13.dat with S3D.
Lets look at it just a bit. Open Node 1 and then node 2. We are going to export the Normal Speech animations. Open node 11 and go to node 12, MeshanimationData. That is the animations we want! There are 8 frames. Now S3D says "Full support? Yes" I always had a problem with that until I figured out HOW to make S3D do this stuff. So I can live with that. ![]() (To this day I don't think Swasjer even knew We could do this!) |
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#4 |
GLOBAL MODDING TERRORIST
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Keeping the cap_m13.dat file open, Go to the menu in S3D.
File/open Open the Marine.dat in the SAFE FOLDER!! YES! S3D will open multiple files as long as you use the File/open. (Took me awhile to figure that out at first ![]() Open Node 3 in the Marine.dat file. Scroll WAY down to Node 1684 Hmmm cap_m13 ![]() |
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#5 |
GLOBAL MODDING TERRORIST
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If you do a model preview with show only selected objects?
We have a head!!! Woo hooo!!! We must be on the right track. ![]() |
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#6 |
CTD - it's not just a job
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OK, my classroom display looks like yours...
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"...and bollocks to the naysayers" - Jimbuna |
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#7 |
GLOBAL MODDING TERRORIST
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Good!
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