SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Sub/Naval & General Games Discussion
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-30-17, 04:41 PM   #1
komi
Sailor man
 
Join Date: Dec 2017
Posts: 46
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by XenonSurf View Post
There is a sub game where you can play with a japanese sub: Cold Waters with the mod "More subs and more", but it's a sub sim in modern times, not a WWII sub game.

The subs you could play there are the SS Yushio and SS Oyashio. In the current version of CW (v.1.09) they have added a Chineese Campaign so using this mod would make sense I think.
Interesting, thanks for pointing that out.
komi is offline   Reply With Quote
Old 12-31-17, 05:30 PM   #2
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 10,103
Downloads: 451
Uploads: 2


Default

Not much editing required. It might take a bit to get used to how JSGME (JoneSoft Generic Mod Enabler) works with the game, but generally speaking, you install the game (a Winetricks or similar is necessary with the Mac), "install" JSGME by placing the executable in "root" folder of the game, run it. It creates a MODS folder, which is where you then download the mod to. Use 7zip or a similar archive program to, double-check the folder structure of the mod, and then use JSGME to activate it. The keltos01 "JyunsenB" mod can be run as-is. You just start the Silent Hunter 4 game, and go to the German side (pretend like it says "Axis"), and choose your IJN submarine. The SH4 game "simulates" the Monsun Gruppe from Penang starting in 1943, so it is rather limited, but you get to drive a WWII Japanese submarine... although, you do have a bunch of Saxons onboards, and the speak with a strange accent... - there-in lies the rub with trying to mod the game for a different country, in that it's a little difficult to change the 3D crew to properly represent your crew... What there is right now for the Japanese submarines is like several "rough draft" versions of mods...
__________________

"...and bollocks to the naysayers" - Jimbuna
propbeanie is offline   Reply With Quote
Old 01-01-18, 01:18 AM   #3
komi
Sailor man
 
Join Date: Dec 2017
Posts: 46
Downloads: 0
Uploads: 0
Default

Thanks for that tutorial. Hopefully it will work in Crossover (my Windows emulator). If I manage to get a copy of SH4. In the meantime, I'll continue crossing my fingers for someone to come along with a "true" IJN sub sim.
komi is offline   Reply With Quote
Old 01-01-18, 08:57 AM   #4
Platapus
Fleet Admiral
 
Join Date: Oct 2006
Posts: 19,384
Downloads: 63
Uploads: 0


Default

While an accurate simulation of how Japanese submarines worked in WWII would be very interesting, I am not sure how the game play would run out.

If the game were to attempt to match history, the game play might not appeal to too many video game enthusiasts. With some isolated exceptions, post mid/late 1943, the majority of the missions for the INJ submarines were supply runs where the ultimate goal is to avoid and not engage the enemy. Another large number of INJ submarine missions were reconnaissance, also not big in the excitement factor. Few people will buy a "war game" when most of the action is no action.

Perhaps this might explain the dearth of supply sergeant simulators on the market.

Perhaps a more marketable niche would be INJ anti-submarine simulator?
__________________
abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right.
Platapus is offline   Reply With Quote
Old 01-01-18, 10:30 AM   #5
komi
Sailor man
 
Join Date: Dec 2017
Posts: 46
Downloads: 0
Uploads: 0
Default

Ah come on, a supply sergeant and an IJN sub aren't nearly the same thing

Why not take a bit of a different spin on things, and rather than making the game a purely action title have it focused more on espionage and hit-and-run ops? Subs certainly lend themselves to the genre, and it would match more how the IJN used their subs. For example, have a mission where you have to participate in the sub raids on Sydney and try to make it out alive, carry out pre-invasion intelligence gathering operations on American territory in the Aleutians, carry a VIP like Subhas Chandra Bose to Japan while dodging anti-sub patrols, or avoid detection across the Pacific and dodge minefields to make a hit-and-run attack on Fort Stevens? Or...

Quote:
Several ships were torpedoed within sight of West Coast Californian cities such as Los Angeles, Santa Barbara, San Diego, and Santa Monica. During 1941 and 1942, more than 10 Japanese submarines operated in the West Coast, Alaska, and Baja California. They attacked American, Canadian, and Mexican ships, successfully sinking over 10 vessels including the Soviet Navy submarine L-16 on October 11, 1942.
https://en.wikipedia.org/wiki/Americ...ine_operations

Include something like that?

Plenty of room there for some tense gameplay, just of a different kind than all-guns-blazing.

Last edited by komi; 01-01-18 at 10:50 AM. Reason: added idea
komi is offline   Reply With Quote
Reply

Tags
game, ijn, japanese, submarine


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:21 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.