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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Sailor man
![]() Join Date: Dec 2017
Posts: 46
Downloads: 0
Uploads: 0
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#2 |
CTD - it's not just a job
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Not much editing required. It might take a bit to get used to how JSGME (JoneSoft Generic Mod Enabler) works with the game, but generally speaking, you install the game (a Winetricks or similar is necessary with the Mac), "install" JSGME by placing the executable in "root" folder of the game, run it. It creates a MODS folder, which is where you then download the mod to. Use 7zip or a similar archive program to, double-check the folder structure of the mod, and then use JSGME to activate it. The keltos01 "JyunsenB" mod can be run as-is. You just start the Silent Hunter 4 game, and go to the German side (pretend like it says "Axis"), and choose your IJN submarine. The SH4 game "simulates" the Monsun Gruppe from Penang starting in 1943, so it is rather limited, but you get to drive a WWII Japanese submarine... although, you do have a bunch of Saxons onboards, and the speak with a strange accent...
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"...and bollocks to the naysayers" - Jimbuna |
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#3 |
Sailor man
![]() Join Date: Dec 2017
Posts: 46
Downloads: 0
Uploads: 0
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Thanks for that tutorial. Hopefully it will work in Crossover (my Windows emulator). If I manage to get a copy of SH4. In the meantime, I'll continue crossing my fingers for someone to come along with a "true" IJN sub sim.
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#4 |
Fleet Admiral
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While an accurate simulation of how Japanese submarines worked in WWII would be very interesting, I am not sure how the game play would run out.
If the game were to attempt to match history, the game play might not appeal to too many video game enthusiasts. With some isolated exceptions, post mid/late 1943, the majority of the missions for the INJ submarines were supply runs where the ultimate goal is to avoid and not engage the enemy. Another large number of INJ submarine missions were reconnaissance, also not big in the excitement factor. Few people will buy a "war game" when most of the action is no action. Perhaps this might explain the dearth of supply sergeant simulators on the market. ![]() Perhaps a more marketable niche would be INJ anti-submarine simulator?
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#5 | |
Sailor man
![]() Join Date: Dec 2017
Posts: 46
Downloads: 0
Uploads: 0
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Ah come on, a supply sergeant and an IJN sub aren't nearly the same thing
![]() Why not take a bit of a different spin on things, and rather than making the game a purely action title have it focused more on espionage and hit-and-run ops? Subs certainly lend themselves to the genre, and it would match more how the IJN used their subs. For example, have a mission where you have to participate in the sub raids on Sydney and try to make it out alive, carry out pre-invasion intelligence gathering operations on American territory in the Aleutians, carry a VIP like Subhas Chandra Bose to Japan while dodging anti-sub patrols, or avoid detection across the Pacific and dodge minefields to make a hit-and-run attack on Fort Stevens? Or... Quote:
Include something like that? Plenty of room there for some tense gameplay, just of a different kind than all-guns-blazing. Last edited by komi; 01-01-18 at 10:50 AM. Reason: added idea |
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Tags |
game, ijn, japanese, submarine |
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