Quote:
Originally Posted by HEMISENT
Quote:
Originally Posted by irish1958
Future mods (i.e. Chaos) should be packaged to install easily and not screw up the programs installed (thermal layers, malfunctions, sabotage, player added random events, etc.)
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The way Randomized events.CFG is set up it's simply a copy/paste affair.
Once Gouldjg wraps up Chaos and releases it the player simply pastes it into the existing Randomized events.CFG. It will not affect the existing structure unless the new mod uses one of the same files as an existing one. And there is a simple method for dealing with that situation also.
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Another suggestion: The prefix used before the : can be anything you like. It's sole purpose is to keep section names distinct. I've always suggested just numbers because they're easiest to implement to ensure distinctness. But you could use something like "HM0:data\..." (as in Hemisent's Malfunctions"), or "Hemisent0:data\..." or whatever. Conversely, Gouldjg could use "CHAOS0:data\...". Thus no conflicts when merging different files together.