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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Dude
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I might have posted this before in the wrong thread, cause this if from 109C.
One thing is bothering me. Twice I took an incoming torpedo that wasn't showing on the plot, and in the underwater view. I could here it closing but it was invisible until seconds before impact. I's that a glitch? My guess is yes. It happens on any level above easy. I'll post a screenshot ![]()
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AKA Captain "Salty" at your service ![]() Visit, like and suscribe. ![]() ![]() https://www.youtube.com/channel/UCwe...1_CdFU_Mw4-SrQ ![]() |
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#2 |
Captain
![]() Join Date: Oct 2004
Location: AZ & DC
Posts: 487
Downloads: 48
Uploads: 0
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I am encountering a lot of merchies with different flags. What is the result of sinking one? One, I noticed was green, but then changed to red. Is there a percent of identification that has to be crossed for a confirmed allegiance?
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#3 |
Bosun
![]() Join Date: Jan 2012
Location: United States
Posts: 62
Downloads: 57
Uploads: 0
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After figuring out how to install and play the 1.09c beta, I saw no new content. I did, however, notice that in the sonar display panel that the bow/hull sonar arrays listed LF/LF as opposed to LF/MF, or LF/HF, or LF/MF/HF. Other than that, and only the 1968 and 1984 campaigns, I experienced nothing new when starting a new campaign -- even after completing several missions, and still on the elite setting. Did I miss something?
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