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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Cold Waters Developer
Join Date: Aug 2012
Posts: 274
Downloads: 0
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Further tweaks and fixes to address some of the shortcomings and issues that came up with 1.09.
Version 1.09c Beta 19 Dec 2017 General Fixed damage decal graphical issues PeriscopeDepthInFeet vessel file variable fixed Additional civ variants of existing Soviet vessels added and added to norwegian_sea_traffic files Fixed rare crash in Single Missions caused by not clearing UsePresetPositions flag Recognition Manual no longer displays in credits if left open at end of campaign Neutral vessels incorporated into enemy formations now get a correct NeutralMerchantFlags4 flag assigned Combat Enemy active intercept no longer picks up passive homing torpedoes Whales no longer detected by radar Whales no longer targeted by missiles Contact will not upgrade to Master if sinking Sinking ships no longer updated by radar/ESM Multiple S1 contacts bug fixed Whales spawn frequency dropped from 100% to the intended 10% Decreased overall number of enemy weapons fired Blastzones of depth bombs, mortars and shells increased Incoming torpedo status icon now correctly displays if any torpedo is homing on player sub AI torpedoes are depth set to not home on surface vessels MOSS no longer gradually descends after reaching waypoint Campaign Court martial added as an actual event to campaign_data.txt files New event tag COURT_MARTIAL added to campaign_data.txt files event_campaign_court_martial.txt added to campaign/campaignXXX/language_en/events Threshold for court martial decreased based on difficulty level Fixed a bug where doing an INSERTION of LAND_STRIKE mission crashed the next mission/briefing screen Patrol aircraft now appear in campaign missions based on combat distance from airfields, nearest recon and whether player is detected at combat start
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