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Old 12-15-17, 11:03 PM   #1
Capt. Morgan
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That's good shooting skipper, too bad U.S.N. boats are dry.

I'm still trying to survive more than 3 missions at realistic level :. Luckily, I played a lot of E.A's SSN-21 Seawolf, so the Cold Waters learning curve is a little shallower.
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Last edited by Capt. Morgan; 12-15-17 at 11:30 PM.
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Old 12-19-17, 12:06 AM   #2
tian tian
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TASMs/Harpoons can be shot down before reaching the target and also get sucked up onto other targets if their radar cones pick up ships you've already sunk.

yeah Falkirion that was exactly right. My missiles were getting locked onto the signature of other targets! So i have been hitting more targets recently by choosing more carefully who i hit with what weapon.

I had been practicing on merchants so i dont think it was CIWS.

Is there such a thing as giving too much time to go active? I think maybe i am also doing that too.
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Old 01-01-18, 07:35 AM   #3
supraoptimo
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Quote:
Originally Posted by tian tian View Post
Is there such a thing as giving too much time to go active? I think maybe i am also doing that too.
Only if there's neutral ships or things other than what you want to hit in the seeker cone when it goes active. The missile will go after the nearest target, as I learned a few missions ago when the TASM I sent after a pair of fleeing cargo ships veered off and hit an oblivious Danish fishing trawler at the edge of the cone landed in the ocean.
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