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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Medic
![]() Join Date: Dec 2009
Posts: 168
Downloads: 389
Uploads: 1
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Wait a tic, the type IX had 4 fore tubes, yeah? Not 6?
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#2 |
Soundman
![]() Join Date: Sep 2007
Posts: 149
Downloads: 117
Uploads: 0
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#3 |
Soundman
![]() Join Date: Mar 2016
Posts: 142
Downloads: 24
Uploads: 0
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I don't know much about those pages or how they're constructed but it might be worth running with the script debugger enabled so you can see if any scripts are outputting warnings or experiencing fatal errors).
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#4 |
Soundman
![]() Join Date: Sep 2007
Posts: 149
Downloads: 117
Uploads: 0
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Tried that already. only script errors were related to the disabled flakgun node.
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#5 |
Soundman
![]() Join Date: Sep 2007
Posts: 149
Downloads: 117
Uploads: 0
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In mission shot of torps page VIIA, Altered sim file, and altered menu page to allow extra torps to show on screen.
![]() these are the exact same adjustments I made for the IXB, the only difference is all the tubes are in the right places, and the crew is present and correct, the periscope page is set up for the new stern tube automatically, ![]() as soon as I rename files and bones, all this goes bye bye, I have tried every way I can think of to get around it but nothing works. |
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#6 |
GLOBAL MODDING TERRORIST
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Could you send me your files?
That would help me to try to help you. |
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#7 | |
Soundman
![]() Join Date: Sep 2007
Posts: 149
Downloads: 117
Uploads: 0
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![]() Quote:
but tbh I don`t think the files are the problem. I think its the sim itself, its what goes on behind the scenes during mission load, when the gamestate changes from bunker to mission. involving script manager native,dll/script manager wrappers.dll. (I think) I had a look at the menu pages in sh4 (which is essentially the same so far as the file system is concerned) all the different subs VII, IXD2, XVIII used variations of the same page. but but if the menu page had to be specifically for 1 class. there could be 3 different material id entries 0, 1, 2 each with a .dds file for whatever sub class was being used. if a listbox or bitmap array was not needed it was simply made invisible. sh5 only has 1 sub class, so this functionality is not being used, but I think it is still in the files , Last edited by mkiii; 12-10-17 at 05:41 AM. |
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