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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5506 | |
Pacific Aces Dev Team
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![]() That said, you guys are doing FOTRSU and the design decissions are entirely yours, not open for debate here. I think you have already stated your reasons and the rest of us has to respect them and applaud you for your work. ![]() When it comes out in final mode, anyone can do the mods he thinks best to suit his own taste, or ask for them. ![]()
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One day I will return to sea ... |
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#5507 | |
CTD - it's not just a job
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"...and bollocks to the naysayers" - Jimbuna |
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#5508 | |
Grey Wolf
![]() Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
Uploads: 0
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And Capn Scurvy you keep talking as if the Japanese escorts actually did fire torpedo's at our subs. Then please, enlighten me as when this happened. Send me a link or the name of a book or article that describes this and I would like to read it. |
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#5509 |
Navy Seal
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Sorry, I didn't take "Why didn’t the allies respond with flurries of torpedoes whenever they detected an u-boat?" as saying that it would be silly to launch them. I took it as a question why that didn't happen.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#5510 | |
Navy Seal
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Realism, in the TMO and FOTRSU universe, comes from introducing unrealistic Japanese efficiency to keep the player honest. We're not a realism mod. We're a difficulty and eye candy mod.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#5511 |
Grey Wolf
![]() Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
Uploads: 0
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#5512 |
Grey Wolf
![]() Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
Uploads: 0
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I am stopping the madness. In the end you guys are producing a fine product. Don't ever think that I don't realize this. I understand the long hours that go into all of this just from the few things I've tried to do in SH3/4. I just don't have the time to really get into it because unfortunately my job put's me at the mercy of the Navy and a flight schedule. You guy's keep up the good work.
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#5513 |
Sparky
![]() Join Date: Sep 2006
Location: SierraVista, AZ
Posts: 155
Downloads: 196
Uploads: 0
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I've got some crashes going on too. I can get into a campaign and just start to get under way and poof!
I'm running SH4 1.5 Gold Edition Disc copy. Win 7 64 bit and have run LAA.. It's just weird. Everything looks and runs fine, then just gone. |
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#5514 | |
CTD - it's not just a job
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All that said, if you're crashing with any aspect of the game with a "fresh" install of SH4 and a new activation of FotRSU, the thing to look for is the SH4 install. You state SH4 Gold (UBoats), so the only issue then would be: which directory is the game installed in? You need to stay away from the "Default..." of "C:\Program Files (x86)". It's a "protected" folder that Windows will not allow CFG file editing in (which is what mods do). Second, in the game's directory, right-click on the SH4.exe, and then left-click on "Properties" at the bottom of that menu. On that first "General" tab, be sure that the "Read-only" tick box is empty. If it's not, that means that LAA was not able to write to the executable to enable access to more memory, so you'd have to re-do LAA then. A really ~BIG~, seemingly innocent thing is the Save folder (My Documents \ SH4, unless you use MultiSH4). If you do not empty that prior to activating FotRSU, you run the risk of what I call "cross-contaminating" your FotRSU activation and the base game itself. The game accesses the information in that folder, no matter which mod(s) you use or don't use... Let us know what you find! ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#5515 |
Sparky
![]() Join Date: Sep 2006
Location: SierraVista, AZ
Posts: 155
Downloads: 196
Uploads: 0
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Now here's the funny part. It turned out to be a couple of old saves in the save folder. I used to run the steam version of SH4, but recently it just doesn't work with mods so I decided to use an old hard copy I bought years ago.. Deleted all of the saves and rich saves and poof! All worky worky. Ugh....lol It's always the stupid things. Thanks Propbeanie. that's something I never would've thought of, and I've been doing stuff like this for years.
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#5516 |
CTD - it's not just a job
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Well, I've been playing Silent Hunter 4 since early 2007, and SH3 before that from mid-2005, and it wasn't until I started modding on the FotRSU team that I actually paid attention to all the "little" details, such as the Save folder...
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"...and bollocks to the naysayers" - Jimbuna |
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#5517 | |
Seaman
![]() Join Date: Nov 2017
Location: Earth
Posts: 34
Downloads: 225
Uploads: 0
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#5518 |
Growing Old Disgracefully
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A Warm Welcome To The Subsim Community > AirShark
Subsim <> Make A Donation <> See The Benefits <> Support The Community Tutorials And Other Information Links In My Signature Below
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#5519 | |
Navy Seal
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#5520 | |
Navy Seal
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But first we have to be happy with the base game. We're getting much closer. There's still stuff to do. Then we'll get down to what really makes FOTRSU different from every supermod ever made for the game. In effect, you'll be able to roll your own supermod.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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