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Old 11-27-17, 05:33 PM   #1
HanSolo78
Sea Lord
 
Join Date: Apr 2005
Location: Austria
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I can make an add on with more lighter nights!
But probably only at the weekend.

@mvv

Only docking possible if there is no support ship or supply u-boat.
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Old 11-27-17, 06:41 PM   #2
chipsranger
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Quote:
Originally Posted by HanSolo78 View Post
I can make an add on with more lighter nights!
But probably only at the weekend.

@mvv

Only docking possible if there is no support ship or supply u-boat.
thanks
I think I'm the only sailor in Brazil in SH3

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Old 11-27-17, 08:18 PM   #3
zeus
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CTD same without interiors
2 september 1939 near danzing
bombers arrive to attack ships
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Old 11-28-17, 01:28 PM   #4
ericlea
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Join Date: Jan 2014
Location: Strasbourg F
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Default

little update for "Optimized WAC5.01 WideScreensGUI 1920x1080 Ahnenerbe"

new link
:

https://www.dropbox.com/s/nqpmk9jk7u...enerbe.7z?dl=0

Edit : German keyboard now 100% compatible (not only english as before)






Optimized WAC5.01 WideScreensGUI 1920x1080 Ahnenerbe =
= WAC5.01 WideScreensGUI 1920x1080 Ahnenerbe + ENHANCEMENTS !



activate this mod with jsgme



ENHANCEMENTS :

-Dragable stopwatch wich can stayed in position everywhere in any screen.
-Canon deck : we can select more that one type of munition (clic into space just right the EX munition to select AP munition)
-More mouse shortcuts on left side panel (uzo, radio antenna, radar, flag)

-Precise Zoom scroll view control from x1 to x10 ("ctrl + mouse wheel") on periscops, uzo, binoculars etc... (normal zoom levels without "Ctrl+mouse wheel" are unchanged)
RAOB DISCS USERS : Periscop view (F3) and OBS periscop view (O) :
-Possibility to zoom ("ctrl + mouse wheel") exactly at x5.4 or at maximum x10.8 to take the good measures and calculs! (because at Zoom x6, raob discs measures are wrong)

-Salvo selector numbers visible at periscop view F3 and at tdc view F6

-Uzo view with "U"
-Fast time increase with "*"
-Identify target with "shift + L"
-Solution target with "ctrl + L"

-RecManualPanel on left side of periscop view f3 : a summary of targets ships, indicates weaknesses of ships (if you don't want it, delete RecManualPanel in data/menu/gui)
-Orange marker on the surface when the sub is underwater (if you don't want it, delete UMark.tga in data/Misc)

+ OPTIONAL MODS in "documentation" folder (copy in MODS and activate with jsgme):
-Clear NavMapTable
-Color Dials with Dark Compass
-Color Dials with Light Compass
-Console without Swastika.





To do these enhancements, i changed (WAC5.01 WideScreensGUI 1920x1080 Ahnenerbe) some values at :

-Commands_de.cfg and Commands_en.cfg from data/Cfg (i just added : U=uzo view, *=fast time increase, ctrl+mousewheel=zoom scroll view, shift+L and ctrl+L=identify and solution target)

-Cameras.dat from data/Library (for obs periscop and periscop view zoom max at 10.8)


and i copied below folders from « Ahnenerbe_WS-GUI_1920x1080_fuer_CCoM_11.1 » in « WAC5.01 WideScreensGUI 1920x1080 Ahnenerbe » :

-menu_1024_768.ini from data/menu (with some modifications concerning flotillas so that everything is compatible with WAC5.01)
-DF Antenna Up.tga, Flag Up.tga, Radar Up.tga, UZO Up.tga, Down.tga from data/menu/gui/Layout/Shortcuts
-the 4 shell.tga from data/gui/shells
-TDC8.tga from data/gui/tdc
-RecManualPanel in data/menu/gui
-UMark.tga from data/Misc




Big Thanks :
to Ahnenerbe for his WideScreensGUI 1920x1080
to Wurmonkel for his Ahnenerbe_WS-GUI_1920x1080_fuer_CCoM_11.1
to Hansolo for his WAC5
and to all modders and sh3 lovers


Ericlea

Last edited by ericlea; 11-29-17 at 04:45 AM.
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Old 11-28-17, 02:42 PM   #5
Grifo
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Join Date: Mar 2010
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Default System reqs

Hello everybody!

Again Im trying to back to SH3 and this time I decided to look at other supermods (only played with GWX before) and I was shocked to see system requirements for this mod!

My PC is from 2009, it runs SH3+GWX+other mods without problem, it runs stock SH5 without problem as well.

Its equipped with second gen quad 2,5 Ghz GTX 260 1790Mb VRAM, and there is only 6GBs of RAM. So thats really below listed system requirements, but maybe I have a chance to run this mod?
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Old 11-28-17, 03:08 PM   #6
ericlea
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Default

For WAC5 :


CPU: 3-4GHz CPU –more high frequenzy is better
RAM: 4GB free RAM – more can avoid stuttering
GPU: AMD 7750 and higher or Nvidia GTX660 and higher with 2GB RAM

Test it ! :-)
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Old 11-28-17, 08:25 PM   #7
Grifo
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Default

Quote:
Originally Posted by ericlea View Post
For WAC5 :


CPU: 3-4GHz CPU –more high frequenzy is better
RAM: 4GB free RAM – more can avoid stuttering
GPU: AMD 7750 and higher or Nvidia GTX660 and higher with 2GB RAM

Test it ! :-)
I dont see a point to test it then, if GTX 660 is minimum required to run it. Its obvious that GTX 260 will not be able do it.

All this sounds strange, bcz GTX 260 is able to run SH5 which is obviously more visually adavnced than SH3 with all mods on the earth installed.

Maybe someone had luck to run WAC on PC similar to mine?
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Old 12-02-17, 04:14 PM   #8
Progrocker
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Join Date: Feb 2008
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Default

Quote:
Originally Posted by ericlea View Post
little update for "Optimized WAC5.01 WideScreensGUI 1920x1080 Ahnenerbe"
Just a small remark, there is Karte 1 (convoy routes) on map overview with many russian writings.
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Old 12-02-17, 06:06 PM   #9
ericlea
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Join Date: Jan 2014
Location: Strasbourg F
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Default

Quote:
Originally Posted by Progrocker View Post
Just a small remark, there is Karte 1 (convoy routes) on map overview with many russian writings.
Exact thanks !!

(it is the same in original "WAC5.01 WideScreensGUI 1920x1080 Ahnenerbe")

I rectify that as quickly as possible
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Old 12-02-17, 06:21 PM   #10
ericlea
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Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
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Default

Hi

Little update for "Optimized WAC5.01 WideScreensGUI 1920x1080 Ahnenerbe"

same link :
https://www.dropbox.com/s/nqpmk9jk7u...enerbe.7z?dl=0

-Karte 1 (convoy routes) on map F5 overview is now in english writing (no more in russian writing)




Optimized WAC5.01 WideScreensGUI 1920x1080 Ahnenerbe =
= WAC5.01 WideScreensGUI 1920x1080 Ahnenerbe + ENHANCEMENTS !



activate this mod with jsgme



ENHANCEMENTS :

-Dragable stopwatch wich can stayed in position everywhere in any screen.
-Canon deck : we can select more that one type of munition (clic into space just right the EX munition to select AP munition)
-More mouse shortcuts on left side panel (uzo, radio antenna, radar, flag)

-Precise Zoom scroll view control from x1 to x10 ("ctrl + mouse wheel") on periscops, uzo, binoculars etc... (normal zoom levels without "Ctrl+mouse wheel" are unchanged)
RAOB DISCS USERS : Periscop view (F3) and OBS periscop view (O) :
-Possibility to zoom ("ctrl + mouse wheel") exactly at x5.4 or at maximum x10.8 to take the good measures and calculs! (because at Zoom x6, raob discs measures are wrong)

-Salvo selector numbers visible at periscop view F3 and at tdc view F6

-Uzo view with "U"
-Fast time increase with "*"
-Identify target with "shift + L"
-Solution target with "ctrl + L"

-RecManualPanel on left side of periscop view f3 : a summary of targets ships, indicates weaknesses of ships (if you don't want it, delete RecManualPanel in data/menu/gui)
-Orange marker on the surface when the sub is underwater (if you don't want it, delete UMark.tga in data/Misc)

-Karte 1 (convoy routes) on map F5 overview is in english writing (no more in russian writing)

+ OPTIONAL MODS in "documentation" folder (copy in MODS and activate with jsgme):
-Clear NavMapTable
-Color Dials with Dark Compass
-Color Dials with Light Compass
-Console without Swastika.





To do these enhancements, i changed (WAC5.01 WideScreensGUI 1920x1080 Ahnenerbe) some values at :

-Commands_de.cfg and Commands_en.cfg from data/Cfg (i just added : U=uzo view, *=fast time increase, ctrl+mousewheel=zoom scroll view, shift+L and ctrl+L=identify and solution target)
-Cameras.dat from data/Library (for obs periscop and periscop view zoom max at 10.8)


and i copied below folders from « Ahnenerbe_WS-GUI_1920x1080_fuer_CCoM_11.1 » in « WAC5.01 WideScreensGUI 1920x1080 Ahnenerbe » :

-menu_1024_768.ini from data/menu (with some modifications concerning flotillas so that everything is compatible with WAC5.01)
-DF Antenna Up.tga, Flag Up.tga, Radar Up.tga, UZO Up.tga, Down.tga from data/menu/gui/Layout/Shortcuts
-Karte1.tga from data/menu/gui/Layout
-the 4 shell.tga from data/gui/shells
-TDC8.tga from data/gui/tdc
-RecManualPanel in data/menu/gui
-UMark.tga from data/Misc





Big Thanks :
to Ahnenerbe for his WideScreensGUI 1920x1080
to Wurmonkel for his Ahnenerbe_WS-GUI_1920x1080_fuer_CCoM_11.1
to Hansolo for his WAC5
and to all modders and sh3 lovers


Ericlea
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Old 11-28-17, 01:14 AM   #11
nik112
Samurai Navy
 
Join Date: May 2005
Location: Greece
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Default

Quote:
Originally Posted by HanSolo78 View Post
I can make an add on with more lighter nights!
But probably only at the weekend.

@mvv

Only docking possible if there is no support ship or supply u-boat.
waiting !!!

thanks
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Old 11-28-17, 05:39 AM   #12
ericlea
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Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
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Default

Hi !


black contacts in WAC5.01

https://www.dropbox.com/s/3o1s1qm495...ntacts.7z?dl=0



activate with jsgme


Now, all contacts (visible, radio, radar, hydrophon) at F5 map are black.

(visible contacts only, color will appear if you zoom at maximum)


ericlea
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Old 11-28-17, 07:50 AM   #13
mvv
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Join Date: Jul 2010
Posts: 14
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Icon1

Quote:
Originally Posted by HanSolo78 View Post
I can make an add on with more lighter nights!
But probably only at the weekend.

@mvv

Only docking possible if there is no support ship or supply u-boat.

Would be great HanSolo.


Docked at the Kiel port, during the night, everything is dark. The buildings do not project light, as if they were in the middle of the ocean. Is it my problem, or is it usually like that?

Last edited by mvv; 11-28-17 at 12:43 PM.
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