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Old 11-20-17, 11:20 PM   #1
p7p8
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This is why decoys pattern is very important.

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Old 11-23-17, 05:23 PM   #2
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Originally Posted by p7p8 View Post
This is why decoys pattern is very important.

Clever. Do the torpedoes in DW do this "home on jam" logic or can they opt to "go around" the noisemaker instead?

I think I read in RA docs something about the torpedo rejecting the noisemaker, implying it could be actually ignored and a different target be acquired.
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Old 11-23-17, 05:48 PM   #3
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Torpedo behavior is not the same like in CW. I can't explain this. Most of torpedoes makes circle - it gives you some time for running out but not always. Some of them have Decoy Logic Recognition and Target Reattack option.

From manual (RA_Weapon_Info_rev38):

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Torpedo has Decoy Logic Recognition.
It is meant, that the torpedo is not absolutely insured from targeting on CM's.
For example - if range between torpedo and CM is large, the torpedo will not distinguish CM, accordingly it will be targeting on CM.
However - in process of reduction of distance up to a CM and increase of strength of a signal, the torpedo will distinguish CM and reject it from attack.
The acoustic conditions also can influence distance, on which CM will be distinguished steadily.
In general, it is possible to say so - than closer to CM the sensor control of a torpedo will be switched on, especially probability that a signal of a CM will be high on the level, and CM will be at once rejected from the valid target.

Target Reattack option
After loss of contact torpedo continue to move by the current course 20-30 seconds, then will carry out a circular sample of search (in any random side – port or starboard), for attempt of repeated reception of contact.
In case the repeated contact is not received - torpedo will continue cruise in that course on which it was at the moment of the discontinuance reattack option.
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Old 11-23-17, 08:53 PM   #4
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Quote:
Originally Posted by p7p8 View Post
Torpedo behavior is not the same like in CW. I can't explain this. Most of torpedoes makes circle - it gives you some time for running out but not always. Some of them have Decoy Logic Recognition and Target Reattack option.

From manual (RA_Weapon_Info_rev38):
That's what I meant. It's not entirely clear what "rejecting CM" means exactly. Is the torpedo capable of tracking multiple targets i.e. It could decide since big return A is a fake, slightly smaller return of B me high tailing it out of there is next best option?

Reattack option seems clear enough.
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Old 11-25-17, 12:03 PM   #5
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Speaking of low chance of survival. I've been practising on barents sea loitering mission as it's such a set piece one. You know where bad guys are and where they're going..

TMA and target tracking is a bit shaky still however. Eventually the Akula made me as I was trying to get his number, getting thrown off by his changing course.

He proceeds to duly dump FOUR ASW missiles on me. Overkill much kamrade? I think that situation the SOP is to kiss your behind goodbye. My coutershot got pulled away by a noisemaker and the torpedo didn't go on a reattack pattern, instead just kept going on directly.
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