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#1 |
Seasoned Skipper
![]() Join Date: Nov 2006
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This is why decoys pattern is very important.
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#2 |
Gunner
![]() Join Date: Jul 2002
Location: Finland
Posts: 99
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Clever. Do the torpedoes in DW do this "home on jam" logic or can they opt to "go around" the noisemaker instead?
I think I read in RA docs something about the torpedo rejecting the noisemaker, implying it could be actually ignored and a different target be acquired. |
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#3 | |
Seasoned Skipper
![]() Join Date: Nov 2006
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Torpedo behavior is not the same like in CW. I can't explain this. Most of torpedoes makes circle - it gives you some time for running out but not always. Some of them have Decoy Logic Recognition and Target Reattack option.
From manual (RA_Weapon_Info_rev38): Quote:
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#4 | |
Gunner
![]() Join Date: Jul 2002
Location: Finland
Posts: 99
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![]() Quote:
Reattack option seems clear enough. |
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#5 |
Gunner
![]() Join Date: Jul 2002
Location: Finland
Posts: 99
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Speaking of low chance of survival. I've been practising on barents sea loitering mission as it's such a set piece one. You know where bad guys are and where they're going..
TMA and target tracking is a bit shaky still however. Eventually the Akula made me as I was trying to get his number, getting thrown off by his changing course. He proceeds to duly dump FOUR ASW missiles on me. Overkill much kamrade? I think that situation the SOP is to kiss your behind goodbye. ![]() |
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