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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commander
![]() Join Date: Nov 2010
Posts: 457
Downloads: 17
Uploads: 0
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All the lovely pictures of the Dido models in various SH3 versions posted over the last days gave me enough motivation to proceed with this project
![]() ![]() First museum tests; model is still not completely edge-splitted, which causes the strange surface effects. @makman94: I did small changes to almost all my older models, mainly to make them fit my own mod soup. So, I now need to see if they are still compatible with other SH3 versions. Placing all what I did so far in one file will result is a fairly big archive ![]() |
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#2 |
Sea Lord
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Beautiful !!
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#3 |
Commander
![]() Join Date: Nov 2010
Posts: 457
Downloads: 17
Uploads: 0
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#4 | ||
Hellas
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![]() Quote:
![]() are you going to add AO map to this ? Quote:
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__________________
Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#5 |
Engineer
![]() Join Date: Jun 2012
Location: St.-Petersburg
Posts: 217
Downloads: 5
Uploads: 0
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It's great!
But, with AO map, I think it would be even better. ![]() |
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#6 |
Commander
![]() Join Date: Nov 2010
Posts: 457
Downloads: 17
Uploads: 0
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Hmmm, the SH3 can use only one AO map which either limits the colour schemes to one or it's conflicting with very light camouflage schemes. I prefer to see ships with different paint schemes instead of one or with schemes that appear light in bright sunshine since made up by very light colours ...
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#7 |
Engineer
![]() Join Date: Jun 2012
Location: St.-Petersburg
Posts: 217
Downloads: 5
Uploads: 0
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Dear colleague!
I will dare to object you. In SH3, under one diffuse-texture, really, use only of one AO-map. But this map not at all doesn't contradict use of a set of camouflages. |
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#8 |
Commander
![]() Join Date: Nov 2010
Posts: 457
Downloads: 17
Uploads: 0
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Hello Wise,
I just noticed that what I wrote is probably easy to misunderstand ... sorry for that. I know that the single AO map can go also with multiple textues. I have a copy of your re-work of the J class ![]() What I meant: I can prepare an AO that includes one camouflage scheme, with the shaddow effects fitting the colours. Or I use one AO with mutiple textures as you did. That latter results in a slight overall darkening. The effect is little visible with dark colour schemes under overcast sky. Light colours, especially in bright sunshine, appear more dark, which I do like much. I prefer white to be white and very light grey to be very light grey. Or in other words, I do not like the dark and gloomy appearance of models having AO maps in SH3. I usually remove all AO maps. I even did with your M04B and MX04B freighters ![]() |
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#9 |
Engineer
![]() Join Date: Jun 2012
Location: St.-Petersburg
Posts: 217
Downloads: 5
Uploads: 0
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ah, now I understand you.)
Yes, blackout of the AO-map probably insignificant shortcoming. But.. For example, in night-time this nuance, seems to me, has advantage when the ship in the dark of night becomes more imperceptible, as in reality. Maybe, it would be possible to try to make the AO-map in the Photoshop is slightly lighter, than an automatic render of ambient occlusion. Thereby, white colors won't lose brightness and, at the same time, there will be a some semblance of shadows. ![]() Nevertheless, your ships are fine in any kind. and, undoubtedly, play a huge role in SH improvement. You have now no right to stop work on new projects. Remember that. ![]() My great respect. |
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