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Old 11-19-17, 03:26 PM   #1
the_frog
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All the lovely pictures of the Dido models in various SH3 versions posted over the last days gave me enough motivation to proceed with this project




First museum tests; model is still not completely edge-splitted, which causes the strange surface effects.


@makman94: I did small changes to almost all my older models, mainly to make them fit my own mod soup. So, I now need to see if they are still compatible with other SH3 versions.
Placing all what I did so far in one file will result is a fairly big archive
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Old 11-19-17, 04:11 PM   #2
HanSolo78
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Beautiful !!
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Old 11-19-17, 05:01 PM   #3
the_frog
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Quote:
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Beautiful !!
... without AO map
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Old 11-20-17, 03:41 AM   #4
makman94
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Quote:
Originally Posted by the_frog View Post
All the lovely pictures of the Dido models in various SH3 versions posted over the last days gave me enough motivation to proceed with this project



First museum tests; model is still not completely edge-splitted, which causes the strange surface effects.
the ship looks super nice ! bravo the_Frog

are you going to add AO map to this ?

Quote:
Originally Posted by the_frog View Post
@makman94: I did small changes to almost all my older models, mainly to make them fit my own mod soup. So, I now need to see if they are still compatible with other SH3 versions.
Placing all what I did so far in one file will result is a fairly big archive
i have no problem with large files (what is the issue if you have them all in one?). But if it is more comfort for you to have them splitted ,that is ok too
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Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods
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Old 11-20-17, 06:34 PM   #5
Wise
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It's great!

But, with AO map, I think it would be even better.
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Old 11-21-17, 04:46 PM   #6
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Hmmm, the SH3 can use only one AO map which either limits the colour schemes to one or it's conflicting with very light camouflage schemes. I prefer to see ships with different paint schemes instead of one or with schemes that appear light in bright sunshine since made up by very light colours ...
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Old 11-22-17, 12:59 AM   #7
Wise
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Dear colleague!
I will dare to object you.
In SH3, under one diffuse-texture, really, use only of one AO-map. But this map not at all doesn't contradict use of a set of camouflages.
 








It is your J-class. All screens are made of one loading. I changed nothing but only AO-map has added. As you can see, AO-map presence doesn't influence random and multiple use of camouflages.
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Old 11-22-17, 02:53 PM   #8
the_frog
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Hello Wise,

I just noticed that what I wrote is probably easy to misunderstand ... sorry for that.

I know that the single AO map can go also with multiple textues. I have a copy of your re-work of the J class .

What I meant: I can prepare an AO that includes one camouflage scheme, with the shaddow effects fitting the colours. Or I use one AO with mutiple textures as you did. That latter results in a slight overall darkening. The effect is little visible with dark colour schemes under overcast sky. Light colours, especially in bright sunshine, appear more dark, which I do like much. I prefer white to be white and very light grey to be very light grey.

Or in other words, I do not like the dark and gloomy appearance of models having AO maps in SH3. I usually remove all AO maps. I even did with your M04B and MX04B freighters
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Old 11-22-17, 06:15 PM   #9
Wise
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ah, now I understand you.)
Yes, blackout of the AO-map probably insignificant shortcoming. But.. For example, in night-time this nuance, seems to me, has advantage when the ship in the dark of night becomes more imperceptible, as in reality.
Maybe, it would be possible to try to make the AO-map in the Photoshop is slightly lighter, than an automatic render of ambient occlusion. Thereby, white colors won't lose brightness and, at the same time, there will be a some semblance of shadows.
Nevertheless, your ships are fine in any kind. and, undoubtedly, play a huge role in SH improvement.
You have now no right to stop work on new projects. Remember that.
My great respect.
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