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View Poll Results: How extreme do you want the torpedo mods to be? (please see the message body for explanation of term
As is: general bug fixing and AI enhancement. 6 12.77%
Above with: Advanced Wire Control and Sensor Modelling 5 10.64%
Above with: Wire Lengths Limited to 10-13nm from launchpoint (reported as realistic) 7 14.89%
Above with: Advanced Torpedo Physics 29 61.70%
Voters: 47. You may not vote on this poll

 
 
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Old 05-19-06, 12:53 PM   #11
TLAM Strike
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Join Date: Apr 2002
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Quote:
Originally Posted by LuftWolf
Quote:
Originally Posted by TLAM Strike
Quote:
Originally Posted by LuftWolf
I'm by no means an expert, but a base tonal should represent the harmonic frequency of its electrics, which would be either 50hz or 60hz.
Yes but we're talking about something that can generate whatever tonals it wants and something we want to fool the player which means we might have to bend a few rules.
I'm really hesitant to make the base tonal of the UUV something other than 50hz or 60hz. Also, if I make the first tonal 125, the computer is smart enough to see that there is no 50 or 60hz tonal, and will instantly recognize the UUV anyway, so it won't accomplish what I think you are looking to do.
[spaceballs]You know when I’m right I’m right, and me I’m always right.[/spaceballs]

Guess what? I decided to just go and do it. I made a UUV with a signature of 125, 125, 320,1100,0 on a 7 blade prop (7 TPK) and a Passive SL of around 60 and guess what the NB filter on the TB-29 gave 688, 688(i), Traffie, Akulas and UUV as its possible class a very close range.

It might just be sufficient to fool even a experienced player in the heat of battle.

There is a drawback, 50 and 60 hz baseline tonals remove either the US or Ru units depending on what’s selected and 55 hz does give UUV as the only possible solution and a baseline of 0 will display no signature at all. But I still think this could work if people wanted a MOSS instead of a UUV.
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