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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
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![]() Join Date: Oct 2017
Posts: 20
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I have a stable SH3 mods soup and trying to do the same with SH5 using TWOS. For some reason I do enjoy of playing both games as I find them offering a different experience. Below is my soup of Mods for SH5.
Below is the list with all my mods with a note (Grey) for those that clash with some other. The Wolves of Steel 2.0.0 (Grey Color) The Wolves of Steel 2.0.9 Update (Grey Color) The Wolves of Steel 2.0.9a Update (Grey Color) The Wolves of Steel 2.0.9e Update (Grey Color) TWoS DeckGun Friendly Waves (Grey Color) TWoS Glass Covered GUI Dials TWoS Map Contact Colors TWoS UI cmd_Radio Reports_Auto Target ID Airstrike-Change (Grey Color) WHF-FUC_We Have Flooding-Flooding Under Control_Fix MightyFine Crew Mod 1.2.1 Alt faces TWoS_New Imported Ships by vdr1981 Reworked Morale and Abilities v.1.1 SH5 External Cargo 1.0 BRF 1.3 full Church's NavMap Depth Charge Fix Reduced Explosion Range (Grey Color) Depth Charge Range Fix (Grey Color) Illyustrator StrategicMap mod Improved Waves Improved Pitch&Roll (Grey Color) IRAI 0.0.39 ByTheDarkWraith (Grey Color) IRAI 0.0.39 ByTheDarkWraith Patch 1 KZS Hull wetness for U-Boats revised by TDW R.E.M by Xrundel TheBeast 1.2 (Grey Color) SD MapCourseLine SD MapLocationNameFix v1.2 Shadow Improvement Mod sobers collision sound SH5 sobers Depth of Field (DOF) V6 SH5 (Grey Color) sobers Lights Cfg V5 SH5 (Grey Color) sobers waves mod V12 27032013 Speech fixes and additions (english version) SteelViking's Bunker Fixes V1.0 SteelViking's Sky Banding Mod Svastika uncensored mod TDW DC Water Disturbances v2.0 SH5 Water reflections intensity varied by available sunlight by TheDarkWraith Window Lights Redone V1 Z_Roster_Names.cfg A Fistful of Emblems v1.51 (Grey Color) A Fistful of Emblems v1.51 (Weathered) Patrol Routine Scripts v. 01.03 by AvM The game runs smoothly though from time to time I do experience some CTD. If anyone has an idea why please feel free to share. I was wondering if you have to suggest any other mods to add here mostly regarding the AI but won't mind anything for Graphics. Cheers P.S Initially I had Steel Viking's Interiors but removed them as there appeared to be some glitch with the graphics. I also had the damage assessment mod but removed it as it seems the combo with IRAI results in ships spawning but not moving at all until they get the first fire I had this on General discussions but thought to move it here. However don't know how to delete the other post ![]() ![]() ![]() |
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#2 | |
Growing Old Disgracefully
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Hi Pan
Why are you adding all these mods when most of them are already in TWOS. TWOS contains over 100 mods. Go to Mods\The Wolves of Steel 2.0.0\The Wolves of Steel - Documentation Go to Mods\The Wolves of Steel 2.0.9e Update\The Wolves of Steel - Documentation These 2 folders show you all the mods in TWOS. Look there before adding any mods. Many of these mods be patched to work with TWOS so there are no ctd's in the game. Quote:
Post #9 JSGME How To Export Your Mod List To A Subsim Post Peter
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#3 |
Navy Seal
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The mods...
The Wolves of Steel 2.0.9 Update (Grey Color) The Wolves of Steel 2.0.9a Update (Grey Color)... are not needed as they are contained within the TWoS 2.0.9e Update.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#4 |
Scurvy Dog of the Deep
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There is Clash and there is overwrite, overwrites not necessarily a problem. How many off the overwrites of original or mod files need a degree of editing where there is a conflict
Conflicts are less easy ( sometimes impossible ) to fix, that being more of a clash Which is why Wolves of Steel is so popular Mod lists with that information are better |
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#5 |
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![]() Join Date: Oct 2017
Posts: 20
Downloads: 97
Uploads: 0
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#6 | |
Watch
![]() Join Date: Oct 2017
Posts: 20
Downloads: 97
Uploads: 0
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Tags |
sh5 twos mods, twos |
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