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11-11-17, 10:13 AM | #1 |
Growing Old Disgracefully
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Hi pb
It's a well known fact that the first patrol shold be done without making any upgrades or changes to the boat. This rule of thumb is good for SH3-4-5. Hopefully Mark will provide more information. I think I might test out a new career with a S18 boat and see what happens. On past experiences using these mods I do not think the problem is there but it will be interesting to see. Peter
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11-11-17, 10:16 AM | #2 |
CTD - it's not just a job
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I've already tried mine, and no issues. But I did a new career, so later today, I'll do similar and apply the mod after going out, and see what happens.
Edit 1530 hours: I have managed to get myself sunk three times in a row now... I've run up the West coast from Manila and tried to intercept the invasion fleet, and I've struck out all three times... The first try wasn't really close, but I did get to within 2800 yards of the middle of the Troop Transports and shot a four torpedo spead. All missed. Three DD came over to see me, and sank me with their first pass. I mean to tell you, dropped a can not only right above me, but right on me, and 210 foot, below the thermal layer... 2nd time, I was a little further East, and let the DD drive right over the top of me, while I was on silent running and below the thermal. Came up to PD, shot another four torpedo spread with almost a 90 degree AOB, this time from 1200 yards from one Transport, and 800 yards from the 2nd... All missed. "Say whuh?" you say! I know, I know... how?? Picked up their skirts and went beneath them, I guess. But they're Mark 10s... Anyway, just about the time #4 was leaving the tube, we took damage from a DD ramming us, taking the periscopes with him and causing massive quantities of flooding... then the boom boom came, and we never made it out of there in 30 minutes of trying... The third try, I don't really want to talk too much about... ... suffice to say, a night surface attack doesn't work so well in GFO... I'm just going to have to take my time on the approaches. I'll post back when I can actually hit something with a torpedo. Last edited by propbeanie; 11-11-17 at 03:39 PM. |
11-12-17, 10:13 AM | #3 | |
Silent Hunter
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in the S-18 Submarine folder i checked out the NSS_s18.UPC file and it looks normal. [UserPlayerUnit 1.Compartment 4.WeaponSlot 1]Activeuserplayerunits.UPC looks normal: [UserPlayerUnit 1.Compartment 4.WeaponSlot 1.Weapon]i noticed in the section above that the Mk10 is defined as an "OLD" US torpedo. in Weapons.UPC, the Mk10 is defined in two weapon types, Weapon 8 (21 inch) and Weapon 11 (OLD). However, the Mk14 is right where it should be with Weapon 8. so, where else does one look to find the link between a sub and its eligible torpedos?
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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11-12-17, 10:42 AM | #4 |
CTD - it's not just a job
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In the Submarine folder, the EQP file, which is text-based, and the SIM file, which gets opened in S3ditor. Look under the "wpn_SubTorpedoSys" nodes. It's basically the tubes on the boat, not the torps themselves. How are you doing your "fresh" installs mark bonamer? It's almost like there's a little something in your installs that shows it's face when you apply a mod. In other words, what's the source of your files, the path to the game, the version of JSGME, etc.?
I probably didn't state it very well, but I was referring to your getting the Mark 14 torps in your S boat possibly being caused by the mod change during the career. If you did empty the Save folder, and started a new career, then I say (again): "I dunno"... Very strange - though years ago, not so strange. There used to be all sorts of weird nigglies in the game. My original disk was almost unplayable from a career perspective, unless of course, you died after a couple-three patrols. Otherwise, something would bomb on you. Ubi kept throwing "updates" at the game, which sometimes broke more than they fixed... My brain is remembering a post on here (maybe the Ubi forum??) about someone having found an issue with the torps, but I'm thinking it was pre-v1.4 release - and it may have been SH3... then again, I are old, and I've slept quite a bit since 2007, including those afternoon naps on the couch, where I don't even remember having had lunch when I awaken... - maybe some one of the old heads here can remember that far back... |
11-12-17, 12:37 PM | #5 | |
Silent Hunter
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EQP file has no reference to torpedos or torpedo tubes.i think that covers all of your questions. i have seen this inappropriate torpedo assignment before but it was later in the war...and i do not remember which mod-group i was playing...and i just went with the flow. how are new torpedos made available? i've looked in ammunition.upc and the Mk10 and Mk14 have concurrent and overlapping dates so there has to be another connection in a file between the sub and/or the tubes with the actual weapons in order to distinguish available types with the different subs. that is probably the file that is messed up and needs to be corrected.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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11-12-17, 05:43 PM | #6 |
CTD - it's not just a job
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Sorry about that mark bonamer. You said UPC, and for some reason, I did my 1968 Space Cadet imitation and said EQP. The sub's torp loadouts are in the UPC, the Tubes are in the SIM. There is also a Weapons.upc and an Ammunition.upc file down in the UPC folders, and in the Save folder. The torps themselves are in their own Torpedo_US.dat etc. files. I rely heavily on CapnScurvy, s7rikeback and keltos01 for proper linking of the files... my mind goes numb when I try
You'll see lines like this in the UPC file for the Gato: Line 1326: IDLinkWeaponIntervalDefault1= NULL, 1944-04-01, TorpedoTube21inUS, Mk14Torpedo Line 1326: IDLinkWeaponIntervalDefault1= NULL, 1944-04-01, TorpedoTube21inUS, Mk14Torpedo Line 1327: IDLinkWeaponIntervalDefault2= 1944-04-02, NULL, TorpedoTube21inUS, Mk18Torpedo Line 1327: IDLinkWeaponIntervalDefault2= 1944-04-02, NULL, TorpedoTube21inUS, Mk18Torpedo The "NULL" designation means either "from the beginning" or "to the end", whatever the game supplies as a date, so the 14s re-load upon re-fit until April 1st, 1944, and then the Mk18s will load until the end of the game. The S18 & S42 boats at Manila have: Line 1221: IDLinkBunker=BowTorpedoRoom Line 1222: IDLinkWeaponIntervalDefault1= NULL, NULL, TorpedoTube21inOldUS, Mk10Torpedo Line 1222: IDLinkWeaponIntervalDefault1= NULL, NULL, TorpedoTube21inOldUS, Mk10Torpedo (I didn't get my "copy" exactly the same, but you'll get the gist). There the Mk10 loads the whole time... If you have Notepad++, do a "Search" on the word "torpedo", and you should find those lines. If they're not very similar... There are quite a few more lines after those that describe the tubes and loadings... In the save folder, the ActiveUserPlayerUnits.upc file might have what's on your boat in that Save Game folder. On my computer it's E:\Users \propbeanie \Documents \GFO \data \cfg \SaveGames \00000001 \UserPlayer... etc. I use MultiSH4, hence the "GFO" instead of "SH4" for the folder. At the present time, my laptop has decided to once again quit, and I can't get to my GFO, THEBERBSTER Style. So I'm using my Webster's GFO on a different computer. My project for tomorrow will be to blow the laptop away and re-do the whole thing. 'Course, I say that every 3 or 4 days, and then the computer starts working again... |
11-12-17, 05:47 PM | #7 |
Growing Old Disgracefully
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Hi Guys
I can confirm that with the S18 boat and mk10 torpedoes you will get a ctd when the torpedo hits the target. Why this is I do not know as I am currently using a Porpoise class without any torpedo problems with mk14's. I do not think this is a mod problem as I have used these mods for a long time without any problems. Peter
__________________
LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
11-12-17, 05:54 PM | #8 | |
CTD - it's not just a job
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Well, when I get my computer back, I might try the S42 then, and see if it does the same.
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11-12-17, 06:53 PM | #9 | |
Silent Hunter
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__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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11-12-17, 06:51 PM | #10 | |
Silent Hunter
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Quote:
i was beginning to take that CTD personal. seriously, thanks for verifying.
__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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11-12-17, 07:13 PM | #11 | |
CTD - it's not just a job
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Quote:
That's a mag pistol right, impact left... Mag pistol detonation impact detonation I'll go ahead and noodle with the laptop, which I might be able to boot, but can't get online with it, and I'll report back with the results from the same mission in it. |
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11-12-17, 08:26 PM | #12 |
CTD - it's not just a job
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Hello mark Bonamer! Confirmed on the other machine with THEBERBSTER's mix. Regular GFO is fine. I took out the torpedo mod, however, the game on the laptop seems to still be messed-up, basically in an unplayable state, and this is after deleting the Save folder. Thankfully, I used RR's Corruption Management System, and should have the game up and running just fine by midnight - if the computer holds out...
I used a QuickMission I made on one machine's GFO and used it on a 2nd machines THEBERBSTER version of GFO (not advisable), and that probably impacts my "findings". This machine I'm on now does not have the Max0ptic, and THEBERBSTER's does, so that may have corrupted the game further. Of course, the laptop computer with THEBERBSTER's GFO is dying and took a "Repair Boot Record" and three tries to get it to come up, so that may well be my further issues. I'm going to try the torp mod on my regular GFO here next, then add MaxOptics into it, and see what happens... |
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