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11-07-17, 07:53 PM | #1 |
Gunner
Join Date: Jul 2002
Location: Finland
Posts: 99
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Persistent contacts?
Could we have those, please? Right now you can't do TMA based on active sonar as that require the contact to stay "live" even when you cannot track it on passive sensors..
Also it's pretty unrealistic contact goes from 95% to wild guess at a drop of a hat. |
11-08-17, 03:05 AM | #2 |
Ace of the Deep
Join Date: Jan 2006
Posts: 1,140
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Well, you can always keep a paper plot yourself... think of that as the output from the automatic combat system.
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11-08-17, 04:40 AM | #3 |
Chief
Join Date: Dec 2010
Location: U-32's Wintergarten
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Can modern subs get a range estimate from a contact that is using their active sonar?
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11-08-17, 05:38 AM | #4 | |
Watch
Join Date: Nov 2017
Location: close to berlin
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Quote:
I would like to have active getting assigned as contact too. So if you have surface ships pinging away that you don't have on sonar, your crew assings it as A(active?)+number and tries to get a bearing on it according to how the position of the incoming active sonar changes relative to your own? So that once you pick up the screws or EMS, you get an even better solution on the contact? |
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11-08-17, 09:56 AM | #5 | |
Good Hunting!
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Quote:
Just thinking out loud here, but having the solution go wild is a good way to communicate that the solution is no longer valid. There isn't any real, overt cue that the contact has changed course or speed otherwise.
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11-08-17, 11:51 AM | #6 | |
Gunner
Join Date: Jul 2002
Location: Finland
Posts: 99
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Quote:
It's not about changing speed etc, if you lose contact for any reason the solution is immediately reset to "zero". This can happen if you change layer, increase speed etc. Usually at that point you still pick up pings but they don't keep the contact live. The game obviously does not have a persistent state for the TMA, if you lose the contact for a moment it jumps to a some default distance immediately etc. |
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11-11-17, 01:25 AM | #7 |
The Old Man
Join Date: Apr 2006
Posts: 1,434
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As has been mentioned, a high % contact which is degrading, should not be as extreme is it currently is. A smart crew will project a path based on last known course and speed and continue to tract that as a ghosted probability until new data corrects or the contact has had no new data for a long time, then show last guess as a marker "?"
This idea that a high prob target going ghost and jumping to what is obviously a ridiculous position should get the TMA team scrubbing the toilet the rest of the campaign. -Pv- |
12-22-17, 10:04 PM | #8 |
Nub
Join Date: Jul 2017
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Yeah whenever I get that I just go "This guesstimate is bollocks" and prosecute on the old dotted line.
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12-22-17, 11:18 PM | #9 |
Gefallen Engel U-666
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Welcome aboard!
Austria!
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12-23-17, 07:14 PM | #10 | |
XO
Join Date: Feb 2006
Posts: 435
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Quote:
What you DO have a REALLY good piece of contact data. If you know the characteristics of the sonar used you now have an approximation of class (I.e. what ships USE that sonar). That is a HUGE piece of intel for a tracking party. You now know the rough capabilities of who you are tracking. You also know for SURE the bearing the contact is on. This can take a fuzzy plot and turn it into a firm contact. Any combat comes down to intel. The more you have the better idea how to beat the other guy. |
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