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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
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When blowing ALL the compressed air you have stored forcing all the water out of the ballast tanks, diving immediately without charging means you have lost all the stored pressure necessary to bring you back to the surface using ballast tanks. Since there is no compressed air, you have also lost the ability to trim and control your depth. You can take on water to sink, but you cannot push it back out again. Planes and propulsion are not enough to compensate for the water you have taken on to dive. Your boat essentially becomes a rock with an engine.
If you are surfacing to save the crew with enemy nearby, then you blow emergency in order to abandon ship at the surface increasing your crew's ability to survive. If you are blowing to get to the surface so you can make enough repairs to sail home (in the game, get to the map edge or abort the 3D sim) then there are no attacking enemy around and you have time to recharge. Other than these two reasons, you should not be blowing emergency. As stated above, you should only do this to save the crew and in most cases, you have probably lost the fight. -Pv- |
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#2 |
Medic
![]() Join Date: Dec 2004
Location: Santa Barbara,calif
Posts: 159
Downloads: 14
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I'm not saying flood the ballast tanks to bring the ship down fast just let in enough water for a slight down bubble(very slight negative buoyancy)
I am writing this after just getting racked by a kresta class cruiser his helicopter dropped a torpedo on me my skipjack dodged the torpedo with a blow and then he blasted me whilst I wallowed on the surface unable to dive submarines have dive planes for a purpose. |
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#3 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
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Oh, I just forgot to say: Going to flank and then putting the ballasts to +30 and also the planes at +30 will get you to surface quite as quickly. And also the contrary when on surface and you want to dive (-30 / -30), so no need to use the 'Blow Emergency tanks'.
In practise it's not that long: just steer a big angle with S and hit E multiple times to make the fastest possible surfacing. Then hit X to level. |
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#4 | |
Electrician's Mate
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#5 | |
Sonar Guy
![]() Join Date: Sep 2002
Location: Canada
Posts: 395
Downloads: 39
Uploads: 1
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#6 | |
Electrician's Mate
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US Submarines do not use the EMBT blow system to routinely surface the ship. They drive to the surface and start the Low Pressure (LP) blower to blow the water out of the ballast tanks. So, if in a war time scenario, you actuated the EMBT blow system, got the casualty under control, you can now re-submerge and start an air charge. You most likely will not 'blow until equalized'. You are going to have some air left in the tanks. Plus, unless absolutely necessary, you are not going to go back into battle. You can also do the blow, decide that you do not need to surface and vent (open the MBT vents) on the way up. With the air charge going, you are drawing air from the 'people tank' and when necessary, go to Periscope Depth (PD), raise the snorkel mast and 'equalize ship pressure', bringing vacuum down and putting a small pressure in the ship, and go deep again. We do this all the time. You CANNOT pull air from the ballast tanks. |
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#7 |
Loader
![]() Join Date: Nov 2017
Posts: 90
Downloads: 9
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it would be nice if the ships had a snorkel in game, for just that kind of event. Also, the ability to partial blow the MBT would be useful.
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#8 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
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Useful how?
__________________
USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#9 |
Electrician's Mate
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